0ad/source
janwas 6fbce9c355 # refactoring
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)

This was SVN commit r3764.
2006-04-14 06:32:05 +00:00
..
graphics # refactoring 2006-04-14 06:32:05 +00:00
gui # Removed some ancient unused code 2006-04-13 21:50:44 +00:00
i18n fixed wchar_t issues; now correctly separates utf16, CStrW and jschar. 2006-02-03 20:36:15 +00:00
lib # refactoring 2006-04-14 06:32:05 +00:00
maths # fix W4 warnings on VC 2006-04-03 22:06:09 +00:00
ps # refactoring 2006-04-14 06:32:05 +00:00
renderer Quieter and more informative error when using props/units/tools/basket.xml (and maybe others), where the model has bones but doesn't have a boned animation 2006-04-14 04:35:36 +00:00
scripting # housekeeping (improve unreachable code annotations and avoid compiler warnings) 2006-04-10 06:44:54 +00:00
simulation # refactoring 2006-04-14 06:32:05 +00:00
sound # refactor sysdep API, split it into parts 2006-04-10 20:12:25 +00:00
tools # Code for automatic SVN public logging 2006-04-08 12:59:11 +00:00
main.cpp this still had the old res/sound/snd.h; fixed. (also some local temporary changes) 2006-04-10 21:49:12 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00