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AStarEngine.cpp
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# Made Atlas compile on linux
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2006-11-12 04:02:36 +00:00 |
AStarEngine.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
Aura.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
Aura.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
BoundingObjects.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
BoundingObjects.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Collision.cpp
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
Collision.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
Entity.cpp
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# General tidying.
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2007-01-27 02:36:33 +00:00 |
Entity.h
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# housekeeping
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2007-02-01 01:34:17 +00:00 |
EntityFormation.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
EntityFormation.h
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
EntityHandles.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
EntityHandles.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
EntityManager.cpp
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Changed task unit triggers to use unit ID's properly.
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2007-01-30 03:50:28 +00:00 |
EntityManager.h
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Changed task unit triggers to use unit ID's properly.
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2007-01-30 03:50:28 +00:00 |
EntityMessage.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
EntityOrders.h
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# Fixed some trigger bugs.
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2007-01-29 22:21:25 +00:00 |
EntityPredicate.h
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Forcing update of EntityPredicate.h
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2005-03-30 18:25:07 +00:00 |
EntityProperties.cpp
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Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
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2006-07-13 03:29:33 +00:00 |
EntityProperties.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
EntityRendering.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
EntityScriptInterface.cpp
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# Fixed some trigger bugs.
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2007-01-29 22:21:25 +00:00 |
EntityStateProcessing.cpp
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# Fixed some trigger bugs.
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2007-01-29 22:21:25 +00:00 |
EntitySupport.cpp
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
EntitySupport.h
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# Fixes for simulation speed in scenario edtior. Various code cleanups.
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2007-01-24 20:17:28 +00:00 |
EntityTemplate.cpp
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
EntityTemplate.h
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# housekeeping
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2007-02-01 01:34:17 +00:00 |
EntityTemplateCollection.cpp
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
EntityTemplateCollection.h
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
EventHandlers.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
EventHandlers.h
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
Formation.cpp
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GCC compatibility (fixed CStr.h case, got rid of a few warnings)
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2006-10-20 01:06:43 +00:00 |
Formation.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
FormationCollection.cpp
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
FormationCollection.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
FormationManager.cpp
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Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units.
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2007-02-04 14:56:38 +00:00 |
FormationManager.h
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Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units.
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2007-02-04 14:56:38 +00:00 |
LOSManager.cpp
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# Fixes for simulation speed in scenario edtior. Various code cleanups.
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2007-01-24 20:17:28 +00:00 |
LOSManager.h
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Removed some header files from header files.
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2007-01-13 22:44:42 +00:00 |
PathfindEngine.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
PathfindEngine.h
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# Units will now back away from enemies when below minimum range.
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2006-10-04 04:47:58 +00:00 |
PathfindSparse.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
PathfindSparse.h
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
ProductionQueue.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
ProductionQueue.h
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# Better handling of entity ownership changes.
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2006-07-21 00:05:56 +00:00 |
Projectile.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
Projectile.h
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Removed some header files from header files.
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2007-01-13 22:44:42 +00:00 |
Scheduler.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Scheduler.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
ScriptObject.h
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# Added initial play-testing support in the scenario editor.
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2007-01-17 03:25:20 +00:00 |
Simulation.cpp
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# Fixed some trigger bugs.
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2007-01-29 22:21:25 +00:00 |
Simulation.h
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# Fixes for simulation speed in scenario edtior. Various code cleanups.
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2007-01-24 20:17:28 +00:00 |
Stance.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
Stance.h
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# Fixes for simulation speed in scenario edtior. Various code cleanups.
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2007-01-24 20:17:28 +00:00 |
Technology.cpp
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
Technology.h
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Tried compiling with ICC9 on Linux, which raised various issues:
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2006-12-16 01:01:15 +00:00 |
TechnologyCollection.cpp
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# Updates to techs.
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2006-07-20 22:43:06 +00:00 |
TechnologyCollection.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
TerritoryManager.cpp
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# Fixes for simulation speed in scenario edtior. Various code cleanups.
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2007-01-24 20:17:28 +00:00 |
TerritoryManager.h
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Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
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2006-09-08 16:03:18 +00:00 |
TriggerManager.cpp
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Rough cinematic/triggers in map.
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2007-02-02 02:17:15 +00:00 |
TriggerManager.h
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#Cinematic improvements; trigger features
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2007-01-16 23:22:25 +00:00 |
TurnManager.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
TurnManager.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |