forked from 0ad/0ad
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Just a boring app that creates an ActorEditor window
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "ActorEditor/ActorEditor.h"
|
|
#include "Datafile.h"
|
|
|
|
#include "wx/file.h"
|
|
#include "wx/config.h"
|
|
|
|
class MyApp: public wxApp
|
|
{
|
|
bool OnInit()
|
|
{
|
|
// Initialise the global config file
|
|
wxConfigBase::Set(new wxConfig(_T("Atlas Editor"), _T("Wildfire Games")));
|
|
|
|
// Display the Actor Editor window
|
|
AtlasWindow *frame = new ActorEditor(NULL);
|
|
frame->Show();
|
|
SetTopWindow(frame);
|
|
|
|
// One argument => argv[1] is a filename to open
|
|
if (argc > 1)
|
|
{
|
|
// We were probably executed by dragging a file onto the icon.
|
|
// The working directory is then different to the exe's directory,
|
|
// so we need to set it. (In the normal no-argument case, it should
|
|
// be safe to assume that we're being run from the right directory.)
|
|
Datafile::SetSystemDirectory(argv[0]);
|
|
|
|
wxChar* filename = argv[1];
|
|
if (wxFile::Exists(filename))
|
|
frame->OpenFile(filename);
|
|
else
|
|
wxLogError(_("Cannot find file '%s'"), filename);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
};
|
|
|
|
IMPLEMENT_APP(MyApp)
|