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alphatest_ao_parallax_spec.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
alphatest_spec.xml
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Add alpha-tested materials
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2012-04-08 21:55:21 +00:00 |
alphatest.xml
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Add alpha-tested materials
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2012-04-08 21:55:21 +00:00 |
aura.xml
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Fixed shader in aura material
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2013-12-04 00:35:05 +00:00 |
basic_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
basic_specmap.xml
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A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect.
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2012-09-02 20:46:17 +00:00 |
basic_trans_ao_parallax_spec.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
basic_trans_ao_spec.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
basic_trans_ao.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
basic_trans_parallax_spec.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
basic_trans_spec.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
basic_trans_wind.xml
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
basic_trans.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
blend_spec.xml
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Add config option to force alpha-tested materials.
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2012-04-10 21:03:22 +00:00 |
default.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
no_trans_ao.xml
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Upgraded britons and gaullic fortresses.
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2013-09-13 21:41:24 +00:00 |
no_trans_parallax_ao.xml
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Upgraded britons and gaullic fortresses.
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2013-09-13 21:41:24 +00:00 |
objectcolor_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
objectcolor_specmap.xml
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Mauryan Maiden Guard.
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2012-10-24 18:32:50 +00:00 |
objectcolor.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
player_trans_ao_parallax_spec.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
player_trans_ao_spec.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
player_trans_ao.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
player_trans_parallax_spec.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
player_trans_parallax.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
player_trans_spec_helmet.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
player_trans_spec.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
player_trans.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
player_water.xml
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
playercolor_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
rock_bump_spec_ao_test.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
rock_bump_spec_test.xml
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Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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2012-09-02 21:36:28 +00:00 |
terrain_base.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_grass.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_norm_spec.xml
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Changed a couple of misnamed materials, which were breaking some decals
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2012-09-02 09:00:27 +00:00 |
terrain_norm.xml
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Changed a couple of misnamed materials, which were breaking some decals
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2012-09-02 09:00:27 +00:00 |
terrain_triplanar_norm_spec.xml
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Making all cliffs triplanar.
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2012-08-11 16:11:23 +00:00 |
terrain_triplanar.xml
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Making all cliffs triplanar.
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2012-08-11 16:11:23 +00:00 |
trans_wind_parallax_spec.xml
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Brit War Dog nerf.
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2012-11-10 19:14:16 +00:00 |
trans_wind.xml
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
waterfall.xml
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |