forked from 0ad/0ad
816293ff36
Initial test, doesn't load the .xml yet, This was SVN commit r2433.
45 lines
1023 B
C++
45 lines
1023 B
C++
#ifndef __MAP_H__
|
|
#define __MAP_H__
|
|
|
|
#include "area.h"
|
|
#include "areapainter.h"
|
|
#include "areaplacer.h"
|
|
#include "constraint.h"
|
|
#include "entity.h"
|
|
#include "terrain.h"
|
|
|
|
class Map {
|
|
public:
|
|
int size;
|
|
int** texture;
|
|
std::vector<Entity*>** terrainEntities;
|
|
float** height;
|
|
Area*** area;
|
|
std::map<std::string, int> nameToId;
|
|
std::map<int, std::string> idToName;
|
|
std::vector<Entity*> entities;
|
|
std::vector<Area*> areas;
|
|
|
|
Map(int size, Terrain* baseTerrain, float baseHeight);
|
|
Map(std::string fileName, int loadLevel);
|
|
~Map();
|
|
|
|
int getId(std::string texture);
|
|
|
|
bool validT(int x, int y);
|
|
bool validH(int x, int y);
|
|
|
|
std::string getTexture(int x, int y);
|
|
void setTexture(int x, int y, const std::string& texture);
|
|
|
|
float getHeight(int x, int y);
|
|
void setHeight(int x, int y, float height);
|
|
|
|
void placeTerrain(int x, int y, Terrain* t);
|
|
|
|
void addEntity(class Entity* ent);
|
|
|
|
Area* createArea(AreaPlacer* placer, AreaPainter* painter, Constraint* constr);
|
|
};
|
|
|
|
#endif |