0ad/binaries/data/mods/public/art/actors/props/units
Mythos_Ruler 730263fa5e Mauryan female citizen.
This was SVN commit r12043.
2012-06-30 00:25:30 +00:00
..
heads Mauryan female citizen. 2012-06-30 00:25:30 +00:00
horse Wall costs and health. 2012-04-15 19:08:29 +00:00
shields New Spartan hero Agis III. 2012-04-28 02:16:36 +00:00
tools Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
weapons specular added for more objects. 2012-04-17 21:57:55 +00:00
backpack_celt.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
blood_01.xml #Italic Cavalry stuff. 2011-07-24 05:45:58 +00:00
blood_whale.xml Messing with whale actor/entity. 2011-09-28 05:23:18 +00:00
cape_black_long.xml Thespian Melanochitones. 2011-07-24 08:52:06 +00:00
cape_black.xml #New Thracian unit. 2011-07-03 22:26:12 +00:00
cape_celt_boudicca.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cape_f_long.xml This was SVN commit r6673. 2009-02-14 20:11:04 +00:00
cape_f_med.xml This was SVN commit r6673. 2009-02-14 20:11:04 +00:00
cape_f_short.xml This was SVN commit r6673. 2009-02-14 20:11:04 +00:00
cape_hd_black.xml Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_cav_white.xml Territory demo map. 2011-08-03 01:24:06 +00:00
cape_hd_cav.xml Cavalry version for the cape. New updated shields for Cart and Samnite units. 2011-07-31 04:41:20 +00:00
cape_hd_pelt.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
cape_hd.xml Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hele_ijv_e_1.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cape_hero.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
cape_iber_variato.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cape_kart_hannibal.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cape_kart_maharbal.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cape_long_ragged.xml Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_m_long.xml This was SVN commit r6673. 2009-02-14 20:11:04 +00:00
cape_m_med.xml This was SVN commit r6673. 2009-02-14 20:11:04 +00:00
cape_m_short.xml This was SVN commit r6673. 2009-02-14 20:11:04 +00:00
cape_olivegreen.xml #Training times added. 2009-04-05 06:02:31 +00:00
hele_ijv_lboot.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ijv_rboot.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hero_star.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
horse_back_blanket.xml Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
kart_camel_props.xml New Carthaginian camel trader 2011-09-12 23:58:11 +00:00
pers_bactrian_arm_left_bronze.xml Shiny Bactrian lancers. 2012-05-19 06:16:55 +00:00
pers_bactrian_arm_left_iron.xml Shiny Bactrian lancers. 2012-05-19 06:16:55 +00:00
pers_bactrian_arm_right_bronze.xml Shiny Bactrian lancers. 2012-05-19 06:16:55 +00:00
pers_bactrian_arm_right_iron.xml Shiny Bactrian lancers. 2012-05-19 06:16:55 +00:00
pers_camel_props.xml New Persian trader 2011-12-14 00:36:58 +00:00
pers_chariot_e_emblem.xml Persian Scythed Chariot 2011-10-08 15:43:11 +00:00
pers_chariot_hero_emblem.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
pers_quiver_back.xml This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
pers_quiver_hip.xml #Mauritanian Archers. 2011-07-19 07:59:32 +00:00
pers_quiver_xerxes.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
quiver_hip.xml #Mauritanian Archers. 2011-07-19 07:59:32 +00:00
selection_infantry.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
shuttle_basket_back.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
shuttle_basket_head.xml Actors variations for shuttling. 2010-11-15 03:48:28 +00:00
shuttle_basket.xml Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
shuttle_meat.xml The Celtic basic spearman now carries brontosaurus burgers when shuttling meat. 2010-11-14 00:10:23 +00:00
shuttle_metal.xml Added shininess to the metal shuttle prop. 2012-05-08 20:24:09 +00:00
shuttle_stone.xml New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav. 2010-11-15 00:18:03 +00:00
shuttle_wood.xml #Another prop for resource shuttling. 2010-11-14 04:21:39 +00:00
staff.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
turret_hannibal.xml #Hannibal updated. 2011-07-22 21:48:35 +00:00