forked from 0ad/0ad
Mythos_Ruler
67d072108b
New wall technologies (research at Wall Tower, since for now techs can't be researched at wall segments). Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings since the new training techs were making unit batches train insanely fast. Added 'Naval Architects' batch training tech to the Dock (and Carth Super Dock). Attempting to add "Apadana" build limit, with no success. Need help here. I thought BuildRestrictions.js and EntityLimits.js were the files I needed to change, but it's not working (there should be a build limit of 1 for the Persian Apadana). Tweaked the levy techs. Fixed Hero elephant unit RequiredTechnology. This was SVN commit r13409.
35 lines
1.1 KiB
XML
35 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_dock">
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<Cost>
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<Resources>
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<wood>150</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="34.0" depth="23.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_kart_dock</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Commercial Port</GenericName>
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<SpecificName>Namel</SpecificName>
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<History>The Carthaginians were famous for their sea trade. Carthage itself had an entire harbour dedicated to nothing more than commercial sea trade.</History>
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<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="30.0" depth="19.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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-training_naval_architects
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/carthaginians/dock.xml</Actor>
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<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
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</VisualActor>
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</Entity>
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