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alphatest_ao_parallax_spec.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
alphatest_spec.xml
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Add alpha-tested materials
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2012-04-08 21:55:21 +00:00 |
alphatest.xml
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Add alpha-tested materials
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2012-04-08 21:55:21 +00:00 |
basic_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
basic_specmap.xml
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A couple more materials.
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2012-08-09 18:30:05 +00:00 |
basic_trans_ao_parallax_spec.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
basic_trans_wind.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
basic_trans.xml
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Add config option to force alpha-tested materials.
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2012-04-10 21:03:22 +00:00 |
blend_spec.xml
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Add config option to force alpha-tested materials.
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2012-04-10 21:03:22 +00:00 |
default.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
objectcolor_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
objectcolor.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
player_trans_ao_parallax_spec.xml
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Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
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2012-08-11 15:25:00 +00:00 |
player_trans_ao_spec.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
player_trans_parallax_spec.xml
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Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
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2012-08-11 06:10:29 +00:00 |
player_trans_parallax.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
player_trans_spec.xml
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A couple more materials.
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2012-08-09 18:30:05 +00:00 |
player_trans.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
playercolor_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
rock_bump_spec_ao_test.xml
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Committed AO Scandiv_formation textures & material.
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2012-08-09 00:55:40 +00:00 |
rock_bump_spec_test.xml
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Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
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2012-08-08 00:26:08 +00:00 |
rome_struc__player_trans_parallax_spec.xml
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Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
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2012-08-11 02:21:04 +00:00 |
terrain_base.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_grass.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_norm_test.xml
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Added a new StoneMine for Temperate terrains and new terrain decals.
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2012-08-12 01:56:53 +00:00 |
terrain_norm.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_triplanar_norm_spec.xml
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Making all cliffs triplanar.
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2012-08-11 16:11:23 +00:00 |
terrain_triplanar.xml
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Making all cliffs triplanar.
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2012-08-11 16:11:23 +00:00 |
trans_wind.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |