0ad/binaries/data/mods/public/simulation/ai/aegis
leper 7606230158 Vars and style fixes.
This was SVN commit r14564.
2014-01-10 20:04:37 +00:00
..
_init.js Rename common-api-v3 to common-api. 2014-01-10 17:46:48 +00:00
_Read Me.txt Rename common-api-v3 to common-api. 2014-01-10 17:46:48 +00:00
aegis.js Rename common-api-v3 to common-api. 2014-01-10 17:46:48 +00:00
attack_plan.js Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00
base-manager.js Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00
config.js Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00
data.json Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
defence-helper.js Rename common-api-v3 to common-api. 2014-01-10 17:46:48 +00:00
defence.js Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00
enemy-watcher.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
entity-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
entitycollection-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
headquarters.js Vars and style fixes. 2014-01-10 20:04:37 +00:00
license_gpl-2.0.txt Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
map-module.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
naval-manager.js Vars and style fixes. 2014-01-10 20:04:37 +00:00
plan-transport.js Tactical varfare. 2014-01-06 20:55:22 +00:00
queue-manager.js Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00
queue.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
queueplan-building.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
queueplan-research.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
queueplan-training.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
template-manager.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
timer.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
utils-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
worker.js Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00