0ad/binaries/data/mods/public/simulation/ai/aegis
wraitii c1e86161b5 AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.

This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
..
_init.js Rename common-api-v3 to common-api. 2014-01-10 17:46:48 +00:00
_Read Me.txt Rename common-api-v3 to common-api. 2014-01-10 17:46:48 +00:00
aegis.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
attack_plan.js AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs. 2014-01-16 20:32:44 +00:00
base-manager.js AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs. 2014-01-16 20:32:44 +00:00
config.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
data.json Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
defence-helper.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
defence.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
entity-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
entitycollection-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
headquarters.js AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs. 2014-01-16 20:32:44 +00:00
license_gpl-2.0.txt Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
map-module.js Fix a few bugs. 2014-01-12 01:07:07 +00:00
naval-manager.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
plan-transport.js Tactical varfare. 2014-01-06 20:55:22 +00:00
queue-manager.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
queue.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
queueplan--.js http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif 2014-01-14 20:20:53 +00:00
queueplan-building.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
queueplan-research.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
queueplan-training.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00
template-manager.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
timer.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
utils-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
worker.js Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344). 2014-01-14 19:54:31 +00:00