..
_init.js
Rename common-api-v3 to common-api.
2014-01-10 17:46:48 +00:00
_Read Me.txt
Rename common-api-v3 to common-api.
2014-01-10 17:46:48 +00:00
aegis.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
attack_plan.js
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
2014-01-16 20:32:44 +00:00
base-manager.js
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
2014-01-16 20:32:44 +00:00
config.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
data.json
Moves AI players to one global using the module pattern.
2013-12-30 10:04:59 +00:00
defence-helper.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
defence.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
entity-extend.js
Moves AI players to one global using the module pattern.
2013-12-30 10:04:59 +00:00
entitycollection-extend.js
Moves AI players to one global using the module pattern.
2013-12-30 10:04:59 +00:00
headquarters.js
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
2014-01-16 20:32:44 +00:00
license_gpl-2.0.txt
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
map-module.js
Fix a few bugs.
2014-01-12 01:07:07 +00:00
naval-manager.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
plan-transport.js
Tactical varfare.
2014-01-06 20:55:22 +00:00
queue-manager.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
queue.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
queueplan--.js
http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif
2014-01-14 20:20:53 +00:00
queueplan-building.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
queueplan-research.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
queueplan-training.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00
template-manager.js
Moves AI players to one global using the module pattern.
2013-12-30 10:04:59 +00:00
timer.js
Moves AI players to one global using the module pattern.
2013-12-30 10:04:59 +00:00
utils-extend.js
Moves AI players to one global using the module pattern.
2013-12-30 10:04:59 +00:00
worker.js
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
2014-01-14 19:54:31 +00:00