0ad/binaries/data/mods/public/simulation
wraitii 786afd9fcc Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
Change UnitAI to call "leave" handlers on a conversion, like on a
destruction, so a unit will safely go to idle state on
resignation/conversions. Might fix some very weird bugs that probably
haven't been reported yet.
Reported by AlThePhoenix.
Fixes #2383.

This was SVN commit r14585.
2014-01-15 00:04:25 +00:00
..
ai http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif 2014-01-14 20:20:53 +00:00
components Implement the number of gaia gatherers (it probably won't happen but it's safer that way). 2014-01-15 00:04:25 +00:00
data Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one. 2013-12-30 05:38:24 +00:00
helpers reduce a GuiInterface call for displaying formation tooltip 2014-01-12 18:39:47 +00:00
templates * add a (currently useless) attack state to formations 2014-01-11 12:19:43 +00:00