forked from 0ad/0ad
janwas
8a52113e60
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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//-----------------------------------------------------------
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// Name: Texture.h
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// Description: Basic texture class
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//
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//-----------------------------------------------------------
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#ifndef INCLUDED_TEXTURE
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#define INCLUDED_TEXTURE
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#include "lib/res/handle.h"
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#include "lib/file/vfs/vfs_path.h"
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class CTexture
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{
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public:
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CTexture() : m_Handle(0) {}
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CTexture(const VfsPath& pathname) : m_Name(pathname), m_Handle(0) {}
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void SetName(const VfsPath& pathname) { m_Name=pathname; }
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const VfsPath& GetName() const { return m_Name; }
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Handle GetHandle() const { return m_Handle; }
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void SetHandle(Handle handle) { m_Handle=handle; }
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private:
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VfsPath m_Name;
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Handle m_Handle;
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};
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#endif
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