forked from 0ad/0ad
194 lines
5.7 KiB
C
194 lines
5.7 KiB
C
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* OpenGL helper functions.
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*/
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#ifndef INCLUDED_OGL
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#define INCLUDED_OGL
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#if OS_WIN
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// wgl.h is a private header and should only be included from here.
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// if this isn't defined, it'll complain.
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#define WGL_HEADER_NEEDED
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#include "lib/sysdep/os/win/wgl.h"
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#endif
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//
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// bring in the platform's OpenGL headers (with fixes, if necessary)
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//
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#if OS_MACOSX || OS_MAC
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# include <OpenGL/gl.h>
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#else
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# include <GL/gl.h>
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#endif
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// if gl.h provides real prototypes for 1.2 / 1.3 functions,
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// exclude the corresponding function pointers in glext_funcs.h
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#ifdef GL_VERSION_1_2
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#define REAL_GL_1_2
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#endif
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#ifdef GL_VERSION_1_3
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#define REAL_GL_1_3
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#endif
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// this must come after GL/gl.h include, so we can't combine the
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// including GL/glext.h.
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#undef GL_GLEXT_PROTOTYPES
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#if OS_MACOSX || OS_MAC
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# include <OpenGL/glext.h>
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#else
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# include <GL/glext.h>
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# if OS_WIN
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# include <GL/wglext.h>
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# define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
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# endif
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#endif
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/**
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* initialization: import extension function pointers and do feature detect.
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* call before using any other function, and after each video mode change.
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* fails if OpenGL not ready for use.
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**/
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extern void ogl_Init();
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//-----------------------------------------------------------------------------
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// extensions
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/**
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* check if an extension is supported by the OpenGL implementation.
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*
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* takes subsequently added core support for some extensions into account
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* (in case drivers forget to advertise extensions).
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*
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* @param ext extension string; exact case.
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* @return bool.
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**/
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extern bool ogl_HaveExtension(const char* ext);
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/**
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* make sure the OpenGL implementation version matches or is newer than
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* the given version.
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*
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* @param version version string; format: ("%d.%d", major, minor).
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* example: "1.2".
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**/
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extern bool ogl_HaveVersion(const char* version);
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/**
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* check if a list of extensions are all supported (as determined by
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* ogl_HaveExtension).
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*
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* @param dummy value ignored; varargs requires a placeholder.
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* follow it by a list of const char* extension string parameters,
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* terminated by a 0 pointer.
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* @return 0 if all are present; otherwise, the first extension in the
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* list that's not supported (useful for reporting errors).
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**/
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extern const char* ogl_HaveExtensions(int dummy, ...) SENTINEL_ARG;
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/**
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* get a list of all supported extensions.
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*
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* useful for crash logs / system information.
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*
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* @return read-only C string of unspecified length containing all
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* advertised extension names, separated by space.
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**/
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extern const char* ogl_ExtensionString();
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// declare extension function pointers
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#if OS_WIN
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# define GL_CALL_CONV __stdcall
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#else
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# define GL_CALL_CONV
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#endif
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#define FUNC(ret, name, params) EXTERN_C ret (GL_CALL_CONV *p##name) params;
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#define FUNC2(ret, nameARB, nameCore, version, params) EXTERN_C ret (GL_CALL_CONV *p##nameARB) params;
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#define FUNC3(ret, nameARB, nameCore, version, params) EXTERN_C ret (GL_CALL_CONV *p##nameCore) params;
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#include "lib/glext_funcs.h"
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#undef FUNC3
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#undef FUNC2
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#undef FUNC
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// leave GL_CALL_CONV defined for ogl.cpp
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//-----------------------------------------------------------------------------
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// errors
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/**
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* raise a warning (break into the debugger) if an OpenGL error is pending.
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* resets the OpenGL error state afterwards.
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*
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* when an error is reported, insert calls to this in a binary-search scheme
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* to quickly narrow down the actual error location.
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*
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* reports a bogus invalid_operation error if called before OpenGL is
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* initialized, so don't!
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*
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* disabled in release mode for efficiency and to avoid annoying errors.
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**/
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extern void ogl_WarnIfError();
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#ifdef NDEBUG
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# define ogl_WarnIfError()
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#endif
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/**
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* ignore and reset the specified OpenGL error.
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*
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* this is useful for suppressing annoying error messages, e.g.
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* "invalid enum" for GL_CLAMP_TO_EDGE even though we've already
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* warned the user that their OpenGL implementation is too old.
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*
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* call after the fact, i.e. the error has been raised. if another or
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* different error is pending, those are reported immediately.
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*
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* @param err_to_ignore: one of the glGetError enums.
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* @return true if the requested error was seen and ignored
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**/
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extern bool ogl_SquelchError(GLenum err_to_ignore);
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//-----------------------------------------------------------------------------
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// implementation limits / feature detect
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extern GLint ogl_max_tex_size; /// [pixels]
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extern GLint ogl_max_tex_units; /// limit on GL_TEXTUREn
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/**
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* set sysdep/gfx.h gfx_card and gfx_drv_ver. called by gfx_detect.
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*
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* fails if OpenGL not ready for use.
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* gfx_card and gfx_drv_ver are unchanged on failure.
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*
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* @return LibError
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**/
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extern LibError ogl_get_gfx_info();
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#endif // #ifndef INCLUDED_OGL
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