forked from 0ad/0ad
Ykkrosh
1706363bab
Also delete some unused declarations, and rename is_playing to snd_is_playing. This was SVN commit r7813.
173 lines
5.3 KiB
C++
173 lines
5.3 KiB
C++
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* various system-specific function implementations
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*/
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#ifndef INCLUDED_SYSDEP
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#define INCLUDED_SYSDEP
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#include "lib/debug.h" // ErrorReaction
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#include <cstdarg> // needed for sys_vswprintf
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//
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// output
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//
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/**
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* display a message.
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*
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* @param caption title message
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* @param msg message contents
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*
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* implemented as a MessageBox on Win32 and printf on Unix.
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* called from debug_DisplayMessage.
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**/
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extern void sys_display_msg(const wchar_t* caption, const wchar_t* msg);
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/**
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* show the error dialog.
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*
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* @param text to display (practically unlimited length)
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* @param flags: see DebugDisplayErrorFlags.
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* @return ErrorReaction (except ER_EXIT, which is acted on immediately)
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*
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* called from debug_DisplayError unless overridden by means of
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* ah_display_error.
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**/
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extern ErrorReaction sys_display_error(const wchar_t* text, size_t flags);
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//
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// misc
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//
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/**
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* sys_vswprintf: doesn't quite follow the standard for vswprintf, but works
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* better across compilers:
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* - handles positional parameters and %lld
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* - always null-terminates the buffer, if count > 0
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* - returns -1 on overflow (if the output string (including null) does not fit in the buffer)
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**/
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extern int sys_vswprintf(wchar_t* buffer, size_t count, const wchar_t* format, va_list argptr);
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/**
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* describe the current OS error state.
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*
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* @param err: if not 0, use that as the error code to translate; otherwise,
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* uses GetLastError or similar.
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* @param buf output buffer
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* @param max_chars
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*
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* rationale: it is expected to be rare that OS return/error codes are
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* actually seen by user code, but we leave the possibility open.
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**/
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extern LibError sys_error_description_r(int err, wchar_t* buf, size_t max_chars);
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/**
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* determine filename of the module to whom an address belongs.
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*
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* @param addr
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* @param pathname Full path to module (unchanged unless INFO::OK is returned).
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* @return LibError
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*
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* note: this is useful for handling exceptions in other modules.
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**/
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LibError sys_get_module_filename(void* addr, fs::wpath& pathname);
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/**
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* Get path to the current executable.
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*
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* @param pathname Full path to executable (unchanged unless INFO::OK is returned).
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* @return LibError
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*
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* this is useful for determining installation directory, e.g. for VFS.
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**/
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LIB_API LibError sys_get_executable_name(fs::wpath& pathname);
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/**
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* Get the current user's login name.
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*
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* @return login name, or empty string on error
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*/
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extern std::wstring sys_get_user_name();
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/**
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* Have the user choose a directory via OS dialog.
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*
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* @param path Path's input value determines the starting directory for
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* faster browsing. if INFO::OK is returned, it receives
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* chosen directory path.
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**/
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extern LibError sys_pick_directory(fs::wpath& path);
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/**
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* Open the user's default web browser to the given URL.
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**/
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extern LibError sys_open_url(const std::string& url);
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/**
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* return the largest sector size [bytes] of any storage medium
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* (HD, optical, etc.) in the system.
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*
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* this may be a bit slow to determine (iterates over all drives),
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* but caches the result so subsequent calls are free.
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* (caveat: device changes won't be noticed during this program run)
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*
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* sector size is relevant because Windows aio requires all IO
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* buffers, offsets and lengths to be a multiple of it. this requirement
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* is also carried over into the vfs / file.cpp interfaces for efficiency
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* (avoids the need for copying to/from align buffers).
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*
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* waio uses the sector size to (in some cases) align IOs if
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* they aren't already, but it's also needed by user code when
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* aligning their buffers to meet the requirements.
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*
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* the largest size is used so that we can read from any drive. while this
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* is a bit wasteful (more padding) and requires iterating over all drives,
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* it is the only safe way: this may be called before we know which
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* drives will be needed, and hardlinks may confuse things.
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**/
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extern size_t sys_max_sector_size();
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/**
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* generate high-quality random bytes.
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*
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* this should only be used with small numbers of bytes, to avoid
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* hogging the system's entropy.
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**/
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extern LibError sys_generate_random_bytes(u8* buf, size_t count);
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/**
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* directory separation character
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**/
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#if OS_WIN
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# define SYS_DIR_SEP '\\'
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#else
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# define SYS_DIR_SEP '/'
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#endif
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#endif // #ifndef INCLUDED_SYSDEP
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