0ad/binaries/data/mods/public/simulation
historic_bruno 7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
..
ai Added some caching in the reassignIdleWorkers code for a large performance gain. 2012-02-25 23:32:01 +00:00
components Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates). 2012-02-12 21:18:50 +00:00
data Change of default AI for random maps 2011-12-11 21:30:17 +00:00
helpers Update healer templates and scenarios to add ranks. 2012-02-25 20:07:30 +00:00
templates Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00