0ad/binaries/data/mods/public/art/materials
Mythos_Ruler 06d22af3dc Making all cliffs triplanar.
Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
..
alphatest_ao_parallax_spec.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
alphatest_spec.xml Add alpha-tested materials 2012-04-08 21:55:21 +00:00
alphatest.xml Add alpha-tested materials 2012-04-08 21:55:21 +00:00
basic_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
basic_specmap.xml A couple more materials. 2012-08-09 18:30:05 +00:00
basic_trans_ao_parallax_spec.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
basic_trans_wind.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
basic_trans.xml Add config option to force alpha-tested materials. 2012-04-10 21:03:22 +00:00
blend_spec.xml Add config option to force alpha-tested materials. 2012-04-10 21:03:22 +00:00
default.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
objectcolor_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
objectcolor.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
player_trans_ao_parallax_spec.xml Added very high quality parallax; GPU-intensive, defaults to off; enabled through config 2012-08-11 15:25:00 +00:00
player_trans_ao_spec.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
player_trans_parallax_spec.xml Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings. 2012-08-11 06:10:29 +00:00
player_trans_parallax.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
player_trans_spec.xml A couple more materials. 2012-08-09 18:30:05 +00:00
player_trans.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
playercolor_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
rock_bump_spec_ao_test.xml Committed AO Scandiv_formation textures & material. 2012-08-09 00:55:40 +00:00
rock_bump_spec_test.xml Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic. 2012-08-08 00:26:08 +00:00
rome_struc__player_trans_parallax_spec.xml Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material. 2012-08-11 02:21:04 +00:00
terrain_base.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_grass.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_norm.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_triplanar_norm_spec.xml Making all cliffs triplanar. 2012-08-11 16:11:23 +00:00
terrain_triplanar.xml Making all cliffs triplanar. 2012-08-11 16:11:23 +00:00
trans_wind.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00