0ad/source/ps/GameSetup
janwas 4285883f3d wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
file: add timer
h_mgr bugfix: h_force_free wasn't clearing refcnt
mem: add note on shutdown order
snd: bugfixes: VSrc_validate was overzealous (al_src == 0 is allowed);
sd->is_valid wasn't being set -> leaked AL buffers.
wsdl: remove overzealous ReleaseDC check (false alarm)
gamesetup: clarify (resource) shutdown order

This was SVN commit r2913.
2005-10-12 15:09:32 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
Config.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
GameSetup.cpp wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
GameSetup.h Atlas: Simple undo system 2005-08-20 15:44:50 +00:00