0ad/binaries/data/mods/public/simulation/components
2014-05-25 10:00:55 +00:00
..
interfaces Implements resource trickle. Allows decimal player resources. Fixes #2413. 2014-01-31 12:01:49 +00:00
tests fix tests 2014-05-22 14:38:49 +00:00
AIInterface.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
AIProxy.js Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
AlertRaiser.js fixes remaining town bell defects, closes #2353, patch by Itms 2014-01-26 20:37:39 +00:00
Armour.js Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do 2014-04-29 07:15:10 +00:00
Attack.js Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class. 2014-01-24 19:51:00 +00:00
AttackDetection.js Adds attacking player's name to attack notification messages. 2013-10-06 22:07:55 +00:00
AuraManager.js Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips 2014-05-22 10:20:02 +00:00
Auras.js brit + cart hero auras + small code fixes 2013-11-29 10:57:44 +00:00
Barter.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
BattleDetection.js Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372. 2014-01-12 23:13:24 +00:00
Builder.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
BuildingAI.js Small cleanup. 2013-12-03 01:01:12 +00:00
BuildRestrictions.js Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485 2014-05-02 10:09:53 +00:00
Cost.js Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399 2014-01-23 08:56:22 +00:00
EndGameManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
EntityLimits.js Internationalize the AllowedToCreate method from EntityLimits. Fixes #2546. 2014-05-19 07:35:05 +00:00
Formation.js Let formations use the UnitAI.AddOrder method, instead of directly deciding if ReplaceOrder or PushOrder should be used. This replaces the expectedRoute, and might lead to units behaving more as demanded. Refs #2568 2014-05-24 09:40:21 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js Better summary screen. Fixes #686. Patch by Bajter and Kabzerek 2014-01-29 18:30:56 +00:00
GarrisonHolder.js keep work orders when in alert, patch by Itms, addresses #2353 2014-01-26 18:01:29 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips 2014-05-22 10:20:02 +00:00
Heal.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Health.js brit + cart hero auras + small code fixes 2013-11-29 10:57:44 +00:00
Identity.js Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips 2014-05-22 10:20:02 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js make loot tech aware + implement celt and gaul hero auras 2013-11-29 12:13:37 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
Player.js Fix counting foundations as concuestCritical. 2014-05-08 11:27:09 +00:00
PlayerManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
ProductionQueue.js Extra check on existance of template, to be more forgiving if some template in the productionqueue doesn't exist. 2014-05-03 17:29:22 +00:00
Promotion.js Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471. 2014-04-06 03:04:30 +00:00
RallyPoint.js add missing protection to previous fix, fixes #1052 2013-11-24 10:37:23 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Revert gather limits to be global instead of per-player. Refs #1387 2014-03-16 20:35:23 +00:00
ResourceSupply.js modify AI common-api to allow fishing and minor fixes 2014-05-18 10:50:44 +00:00
ResourceTrickle.js Checking if cmpPlayer is valid. 2014-01-31 14:47:23 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin. 2014-05-18 15:53:57 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Better summary screen. Fixes #686. Patch by Bajter and Kabzerek 2014-01-29 18:30:56 +00:00
StatusBars.js Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
TechnologyManager.js Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366 2014-04-14 16:33:00 +00:00
TechnologyTemplateManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
TerritoryDecay.js remove debug warning 2014-02-16 15:23:50 +00:00
Timer.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
Trader.js Let trading range depend on obstruction. Fixes #2556 2014-05-21 14:03:57 +00:00
TrainingRestrictions.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
UnitAI.js Petra: recover some cases where units are blocked because of pathfinder 2014-05-25 10:00:55 +00:00
UnitMotionFlying.js add dummy setspeed method to UnitMotionFlying 2014-01-09 12:53:28 +00:00
ValueModificationManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
Wonder.js Internationalization of the public mod (JavaScript and GUI XML side) 2014-04-20 20:51:48 +00:00