Go to file
Stan 7cd980f2e1 Move some engine required files to the mod mod.
Most of the shaders are explicitely interned by the engine except for
the one called "Model" which is not required (you can have maps with
just terrain for visualization)
The rng files are called by the engine to validate structure.
The game has two overrides for high quality and normal water to be
"ocean" and "default" respectively
The minimap flare folder is hardcoded see #6795
The default material now calls the dummy shader instead of the model one
when in modmod
Move the default skybox, it will be required by _default.xml
The terrain materials are moved as well, for completeness, although they
are currently not referenced.

This commit does not include atlas needed files as it cannot run without
the public mod anyway for now. It will be done in a separate commit when
we have the ingame editor that will require _default.xml for instance.

This commit is also needed to generate the spir-v shaders in the correct
mods, in order to be able to launch the game with mod mod only.

Refs: #6636 #5366
Fixes: #6294

Differential Revision: https://code.wildfiregames.com/D4906
This was SVN commit r27629.
2023-05-06 17:14:41 +00:00
binaries Move some engine required files to the mod mod. 2023-05-06 17:14:41 +00:00
build Update infrastructure to use the new transifex API. 2023-04-27 16:55:06 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Check for the existence of libMoltenVK 2023-02-13 12:07:35 +00:00
source Adds script to generate SPIR-V from GLSL shaders. Refs #6636 2023-05-02 17:31:28 +00:00
.arcconfig Lint update: use arclint, remove JSHint, remove coala on CI. 2021-03-15 15:14:28 +00:00
.arclint Suppress CppCheck "unknown macro" lint error. 2021-04-06 15:20:35 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Adds dependent libraries for Vulkan. Refs #6636 2023-01-08 23:12:54 +00:00
README.txt Add where and how to contribute to README.txt 2020-07-17 09:11:38 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization