forked from 0ad/0ad
Stan
7cd980f2e1
Most of the shaders are explicitely interned by the engine except for the one called "Model" which is not required (you can have maps with just terrain for visualization) The rng files are called by the engine to validate structure. The game has two overrides for high quality and normal water to be "ocean" and "default" respectively The minimap flare folder is hardcoded see #6795 The default material now calls the dummy shader instead of the model one when in modmod Move the default skybox, it will be required by _default.xml The terrain materials are moved as well, for completeness, although they are currently not referenced. This commit does not include atlas needed files as it cannot run without the public mod anyway for now. It will be done in a separate commit when we have the ingame editor that will require _default.xml for instance. This commit is also needed to generate the spir-v shaders in the correct mods, in order to be able to launch the game with mod mod only. Refs: #6636 #5366 Fixes: #6294 Differential Revision: https://code.wildfiregames.com/D4906 This was SVN commit r27629. |
||
---|---|---|
binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.arcconfig | ||
.arclint | ||
.gitattributes | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.txt |
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization