0ad/binaries/data/mods/public/maps/random/rmgen
2012-09-09 08:38:36 +00:00
..
area.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
constraint.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
entity.js Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
environment.js Bug fixes. Some suggested by wraitii. 2012-07-02 08:07:59 +00:00
library.js Fixes invalid civ check in rmgen. 2012-05-09 23:06:03 +00:00
map.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
mapgen.js Bug fixes. Some suggested by wraitii. 2012-07-02 08:07:59 +00:00
misc.js Fixing the buggy passageMaker function. Smoothing the edges of the passes. 2012-09-08 10:04:20 +00:00
noise.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
painter.js Bug fixes. Some suggested by wraitii. 2012-07-02 08:07:59 +00:00
pathplacer.js Added Lorraine Plain random map. 2012-07-14 17:17:06 +00:00
placer.js Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
point.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
random.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
randombiome.js Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map. 2012-09-09 08:38:36 +00:00
terrain.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
tileclass.js Removes hacks for typed array initialization 2011-07-19 08:52:17 +00:00
vector.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
wall_builder.js Updates random map wall_builder with correct gate sizes, patch by FeXoR. Fixes #1576 2012-08-04 19:29:45 +00:00