..
AllNetMessages.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Client.cpp
[requires workspace rebuild due to added directory]
2008-04-13 14:50:11 +00:00
Client.h
[requires workspace rebuild due to added directory]
2008-04-13 14:50:11 +00:00
JSEvents.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
NetLog.cpp
Fixed that CNetLogManager::Shutdown wasn't called. Fixed that CNetLogger::m_Level was used uninitialised.
2008-01-10 01:17:09 +00:00
NetLog.h
improvements and fixes:
2008-01-07 20:03:19 +00:00
NetMessage.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
NetMessage.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Network.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
Network.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
NetworkInternal.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
NMTCreator.h
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
Serialization.h
. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
2007-05-09 21:01:11 +00:00
Server.cpp
[requires workspace rebuild due to added directory]
2008-04-13 14:50:11 +00:00
Server.h
[requires workspace rebuild due to added directory]
2008-04-13 14:50:11 +00:00
ServerSession.cpp
Initialize CNetServerSession and CNetClient::CServerSession at server and client startup rather than when they are first created, to prevent crashes in SpiderMonkey due to intializing during an event handler or in a different thread.
2008-04-05 18:36:39 +00:00
ServerSession.h
cleanup:
2008-04-06 14:03:23 +00:00
ServerSocket.cpp
Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
2007-10-13 15:17:50 +00:00
Session.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
Session.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
SessionManager.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
SessionManager.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
SocketBase.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
SocketBase.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
StreamSocket.cpp
Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
2007-10-13 15:17:50 +00:00
StreamSocket.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
StringConverters.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00