forked from 0ad/0ad
prefect
7dee30e24c
- explicitly split ambient and diffuse - add renderer.shadowZBias to bias depths in the depth texture and avoid flickering artifacts caused by Z fighting - cantabrian_generated uses new light values so that shadows aren't pitch black This was SVN commit r3508. |
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.. | ||
config | ||
mods/official | ||
profiles | ||
screenshots | ||
tools | ||
createzip.bat | ||
xmbcleanup.bat | ||
xmbcleanup.sh |