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Freagarach 7e63ecff2b Rebalance some civ and team bonus.
Two nerfs to ptol bonus: easier capture, and +50% build time (see
https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/page/7/).
An update to four team bonuses that were rather lacking in A26 and
previously.
- Athens is now CC techs -50% research time and -30% cost.
- Seleucids 20% cost discount for CCs also applies to build time.
- Persia team bonus is cheaper, faster building barracks and stables.
- Carthage is infantry mercenaries -50% train time.

Original patch by: @real_tabasco_sauce at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/12 and
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/13.
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4863
Comments by: @chrstgtr, majima
This was SVN commit r27397.
2023-01-09 11:11:54 +00:00
binaries Rebalance some civ and team bonus. 2023-01-09 11:11:54 +00:00
build Adds dependent libraries for Vulkan. Refs #6636 2023-01-08 23:12:54 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Adds dependent libraries for Vulkan. Refs #6636 2023-01-08 23:12:54 +00:00
source Refactors window creation in CVideoMode. 2023-01-09 00:13:52 +00:00
.arcconfig Lint update: use arclint, remove JSHint, remove coala on CI. 2021-03-15 15:14:28 +00:00
.arclint Suppress CppCheck "unknown macro" lint error. 2021-04-06 15:20:35 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Adds dependent libraries for Vulkan. Refs #6636 2023-01-08 23:12:54 +00:00
README.txt Add where and how to contribute to README.txt 2020-07-17 09:11:38 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization