forked from 0ad/0ad
Freagarach
7e63ecff2b
Two nerfs to ptol bonus: easier capture, and +50% build time (see https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/page/7/). An update to four team bonuses that were rather lacking in A26 and previously. - Athens is now CC techs -50% research time and -30% cost. - Seleucids 20% cost discount for CCs also applies to build time. - Persia team bonus is cheaper, faster building barracks and stables. - Carthage is infantry mercenaries -50% train time. Original patch by: @real_tabasco_sauce at https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/12 and https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/13. Ported by: @vv221 Differential revision: https://code.wildfiregames.com/D4863 Comments by: @chrstgtr, majima This was SVN commit r27397. |
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binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.arcconfig | ||
.arclint | ||
.gitattributes | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.txt |
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization