0ad/binaries/data/mods/official/shaders/water_high.vs
2006-06-22 21:11:56 +00:00

20 lines
459 B
GLSL

uniform mat4 reflectionMatrix;
uniform mat4 refractionMatrix;
attribute float vertexDepth;
varying vec3 worldPos;
varying float waterDepth;
varying float w;
void main()
{
worldPos = gl_Vertex.xyz;
waterDepth = vertexDepth;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = reflectionMatrix * gl_Vertex; // projective texturing
gl_TexCoord[2] = reflectionMatrix * gl_Vertex;
w = gl_TexCoord[1].w;
gl_Position = ftransform();
}