0ad/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml
Mythos_Ruler 7ea031964c A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
Updated the Seleucid civ json.

Tweaked some tooltips to show their unit classes better.

Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.

This was SVN commit r14242.
2013-11-29 04:04:10 +00:00

44 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>200</wood>
<stone>0</stone>
</Resources>
</Cost>
<Footprint>
<Square width="25.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>sele</Civ>
<SpecificName>Stratones</SpecificName>
<History>.</History>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/sele_infantry_spearman_b
units/sele_champion_infantry_swordsman
units/sele_infantry_javelinist_b
units/sele_infantry_archer_b
</Entities>
<Technologies datatype="tokens">
persians/training_levy_infantry
persians/training_conscription_infantry
-pair_levy_01
-training_conscription
-unlock_champion_units
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/macedonians/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>