0ad/binaries/data/mods/public/gui/session_new/session.xml
2010-09-25 18:19:06 +00:00

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<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/functions_global_object.js" />
<script file="gui/common/timer.js"/>
<script file="gui/session_new/session.js"/>
<script file="gui/session_new/selection.js"/>
<script file="gui/session_new/input.js"/>
<script file="gui/session_new/music.js"/>
<script file="gui/session_new/menu.js"/>
<script file="gui/session_new/selection_details.js"/>
<script file="gui/session_new/unit_commands.js"/>
<script file="gui/session_new/messages.js"/>
<script file="gui/session_new/utility_functions.js"/>
<object name="sn" hotkey="session.gui.toggle">
<action on="Tick">
onTick();
</action>
<action on="SimulationUpdate">
onSimulationUpdate();
</action>
<action on="Press">
this.hidden = !this.hidden;
</action>
<!-- ================================ ================================ -->
<!-- ALPHA LABELS (alpha, build time, revision) -->
<!-- ================================ ================================ -->
<!-- Displays Alpha name and number (Alpha 2 Bellerophon) -->
<object size="100%-200 0 100%-8 25" name="alphaLabel" type="text" style="centeredText" font="serif-bold-16" textcolor="white">
<action on="Load"><![CDATA[this.caption = "ALPHA II : Bxxxxxxxxxx";]]></action>
</object>
<!-- Displays build date and revision number-->
<object size="100%-200 25 100%-8 45" name="buildTimeLabel" type="text" style="centeredText" font="serif-12" textcolor="white">
<action on="Load"><![CDATA[this.caption = buildTime(0) + " (" + buildTime(2) + ")";]]></action>
</object>
<!-- ================================ ================================ -->
<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
<!-- ================================ ================================ -->
<!-- Exit button Hotkey -->
<object hotkey="leave">
<action on="Press"><![CDATA[
messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
["Yes", "No!"], [leaveGame, null]);
]]></action>
</object>
<!-- Depending on the current state, it either opens message window or closes message window / posts message -->
<object hotkey="chat">
<action on="Press">toggleChatWindow();</action>
</object>
<!-- Delete button Hotkey (For some reason it won't work when the console is visible -->
<object hotkey="killUnit">
<action on="Press">performCommand(g_Selection.toList()[0], "delete");</action>
</object>
<!-- ================================ ================================ -->
<!-- Developer / Debug items -->
<!-- ================================ ================================ -->
<!-- Debug text -->
<object name="debug"
type="text"
size="0 50 50% 100%"
ghost="true"
textcolor="yellow"
font="mono-stroke-10"
/>
<!-- Dev/cheat commands -->
<object name="devCommands" size="100%-155 50 100%-16 178" z="200" type="image" sprite="devCommandsBackground"
hidden="true" hotkey="session.devcommands.toggle">
<action on="Press">
this.hidden = !this.hidden;
</action>
<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="wheatCrossBox"/>
<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="wheatCrossBox"/>
<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
<object size="100%-16 32 100% 48" type="checkbox" style="wheatCrossBox">
<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
</object>
<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
<object size="100%-16 48 100% 64" type="checkbox" style="wheatCrossBox">
<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
</object>
<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
<object size="100%-16 64 100% 80" type="checkbox" style="wheatCrossBox">
<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
</object>
<object size="0 80 100%-18 96" type="text" style="devCommandsText">Range overlay</object>
<object size="100%-16 80 100% 96" type="checkbox" style="wheatCrossBox">
<action on="Press">Engine.GuiInterfaceCall("SetRangeDebugOverlay", this.checked);</action>
</object>
<object size="0 96 100%-18 112" type="text" style="devCommandsText">Restrict camera</object>
<object size="100%-16 96 100% 112" type="checkbox" style="wheatCrossBox" checked="true">
<action on="Press">gameView.constrainCamera = this.checked;</action>
</object>
<object size="0 112 100%-18 128" type="text" style="devCommandsText">Reveal map</object>
<object size="100%-16 112 100% 128" type="checkbox" style="wheatCrossBox">
<action on="Press">Engine.SetRevealMap(this.checked);</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Pause Overlay -->
<!-- ================================ ================================ -->
<object type="button"
name="pauseOverlay"
size="0 0 100% 100%"
tooltip_style="snToolTip"
tooltip="Click to Unpause Game"
hidden="true"
z="0"
>
<object size="0 0 100% 100%" type="image" sprite="devCommandsBackground" ghost="true" z="0"/>
<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" textcolor="white" ghost="true" z="0">Game Paused</object>
<action on="Press">togglePause();</action>
</object>
<!-- ================================ ================================ -->
<!-- Notification Area -->
<!-- ================================ ================================ -->
<object name="notificationPanel" type="image" size="217 100%-240 650 100%-180" ghost="true">
<object name="notificationText" size="0 0 100% 100%" type="text" style="notificationPanel" ghost="true"/>
</object>
<!-- ================================ ================================ -->
<!-- Chat -->
<!-- ================================ ================================ -->
<!-- Chat panel -->
<object name="chatPanel" size="0 80 100% 100%-240" type="image" ghost="true">
<object name="chatText" size="3 1 100%-1 100%-1" type="text" style="chatPanel" ghost="true"/>
</object>
<!-- Chat window -->
<object name="chatWindow" size="50%-160 50%-32 50%+160 50%+32" type="image" hidden="true" z="10" style="wheatWindow">
<object name="chatInput" size="0 0 100%-0 24" type="input" style="wheatInput" max_length="80">
<action on="Press">submitChatInput();</action>
</object>
<object size="32 32 144 64" type="button" style="wheatButton">
Cancel
<action on="Press">toggleChatWindow();</action>
</object>
<object size="100%-144 32 100%-32 64" type="button" style="wheatButton">
Send
<action on="Press">submitChatInput();</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Settings Window -->
<!-- ================================ ================================ -->
<object name="settingsWindow"
style="wheatWindow"
type="image"
size="50%-180 50%-200 50%+180 50%+50"
hidden="true"
z="30"
>
<object name="settingsTitleBar" style="wheatWindowTitleBar" type="text">Settings</object>
<object name="settingsOptions"
size="30 30 100%-30 150"
type="image"
style="sessionPanel"
>
<!-- Settings / shadows -->
<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
<object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="wheatCrossBox" checked="true">
<action on="Load">if (renderer.shadows) this.checked = true; else this.checked = false;</action>
<action on="Press">renderer.shadows = this.checked;</action>
</object>
<!-- Settings / Water -->
<object size="0 35 100%-80 60" type="text" style="settingsText" ghost="true">Enable Water Reflections</object>
<object name="fancyWaterCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="wheatCrossBox" checked="true">
<action on="Load">if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
<action on="Press">renderer.fancyWater = this.checked;</action>
</object>
<!-- Settings / Music-->
<object size="0 60 100%-80 85" type="text" style="settingsText" ghost="true">Enable Music</object>
<object size="100%-56 65 100%-30 90" type="checkbox" style="wheatCrossBox" checked="true">
<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
</object>
<!-- Settings / Dev Overlay -->
<object size="0 85 100%-80 110" type="text" style="settingsText" ghost="true">Developer Overlay</object>
<object size="100%-56 90 100%-30 115" type="checkbox" style="wheatCrossBox" checked="false">
<action on="Press">toggleDeveloperOverlay();</action>
</object>
</object>
<object name="settingsOKButton"
style="wheatButtonFancy"
type="button"
size="50%-50 100%-52 50%+50 100%-20"
>
<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsOKButtonText" ghost="true">OK</object>
<action on="Press">toggleSettingsWindow();</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Menu Details -->
<!-- ================================ ================================ -->
<object name="menu"
size="0 0 114 160"
type="image"
sprite="menuBackground"
hidden="true"
z="20"
>
<!-- Settings button -->
<object type="button"
name="settingsButton"
style="wheatButtonFancy"
size="0 32 114 64"
tooltip_style="snToolTip"
>
<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsButtonText" ghost="true">Settings</object>
<action on="Press">toggleSettingsWindow();</action>
</object>
<!-- Chat button -->
<object type="button"
name="chatButton"
style="wheatButtonFancy"
size="0 64 114 96"
tooltip_style="snToolTip"
>
<object size="0 0 100% 100%" type="text" style="centeredText" name="chatButtonText" ghost="true">Chat</object>
<action on="Press">toggleChatWindow();</action>
</object>
<!-- Pause Button -->
<object type="button"
style="wheatButtonFancy"
name="pauseButton"
size="0 96 114 128"
tooltip_style="snToolTip"
>
<object size="0 0 100% 100%" type="text" ghost="true" style="centeredText">Pause</object>
<action on="Press">togglePause();</action>
</object>
<!-- Exit button -->
<object type="button"
name="exitButton"
style="wheatButtonFancy"
size="0 128 114 160"
tooltip_style="snToolTip"
>
<object size="0 0 100% 100%" type="text" style="centeredText" name="exitButtonText" ghost="true" font="serif-14">Quit</object>
<action on="Press">
toggleMenu();
<![CDATA[messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0, ["Yes", "No!"], [leaveGame, null]);]]>
</action>
</object>
</object>
<!-- Menu Button -->
<object type="button"
name="menuButton"
style="wheatButtonFancy"
size="0 0 114 32"
tooltip_style="snToolTip"
z="30"
>
<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" name="menuButtonText" ghost="true">Menu</object>
<action on="Press">toggleMenu();</action>
</object>
<!-- ================================ ================================ -->
<!-- Player resource bar -->
<!-- ================================ ================================ -->
<object
size="50%-300 -4 50%+300 28"
type="image"
style="resourcePanel"
>
<!-- Food -->
<object size="50 4 150 100%" type="image" style="resourceCounter" tooltip="Food" >
<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="0"/>
<object size="28 0 150 24" type="text" style="resourceText" name="resourceFood"/>
</object>
<!-- Wood -->
<object size="150 4 250 100%" type="image" style="resourceCounter" tooltip="Wood">
<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="1"/>
<object size="28 0 250 24" type="text" style="resourceText" name="resourceWood"/>
</object>
<!-- Stone -->
<object size="250 4 350 100%" type="image" style="resourceCounter" tooltip="Stone">
<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="2"/>
<object size="28 0 350 24" type="text" style="resourceText" name="resourceStone"/>
</object>
<!-- Metal -->
<object size="350 4 450 100%" type="image" style="resourceCounter" tooltip="Metal">
<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="3"/>
<object size="28 0 450 24" type="text" style="resourceText" name="resourceMetal"/>
</object>
<!-- Population -->
<object size="450 4 550 100%" type="image" style="resourceCounter" tooltip="Population (current / maximum)">
<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="4"/>
<object size="28 0 550 24" type="text" style="resourceText" name="resourcePop"/>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Unit Selection Area -->
<!-- ================================ ================================ -->
<object name="unitSelectionPanel"
size="50%-300 20 50%+300 60"
z="-120"
>
<object size="0 0 100% 100%">
<repeat count="13">
<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" z="100">
<object name="unitSelectionIcon[n]" type="image" ghost="true" size="1 1 35 35"/>
<object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
</object>
</repeat>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Minimap -->
<!-- ================================ ================================ -->
<object
name="minimapPanel"
size="100%-180 100%-180 100% 100%"
type="image"
style="insetWheatWindow"
>
<object name="minimap"
type="minimap"
size="6 6 100%-6 100%-6"
>
<action on="WorldClick">handleMinimapEvent(arguments[0]);</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Details Panel -->
<!-- ================================ ================================ -->
<object name="selectionDetails"
type="image"
style="sessionPanel"
size="22 100%-154 202 100%"
hidden="true"
z="20"
>
<!-- Big unit icon -->
<object size= "50%-53 -14 50%+53 92" type="image" name="iconBorder" style="insetWheatWindow" tooltip_style="snToolTip">
<object size= "3 3 100%-3 100%-3" type="image" name="icon" ghost="true"/>
<object size="100%-32 0 100% 32" name="rankIcon" type="image" cell_id="-1" sprite="snIconSheetRank" ghost="true"/>
<!-- Health bar -->
<object size="100%+8 18 100%+18 100%-4" type="image" name="health" tooltip="Hitpoints" tooltip_style="snToolTip">
<object type="image" sprite="healthBackground" ghost="true"/>
<object type="image" sprite="healthForeground" ghost="true" name="healthBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
<!-- Stamina bar -->
<object size="100%+20 18 100%+30 100%-4" type="image" name="stamina" tooltip="Stamina" tooltip_style="snToolTip">
<object type="image" sprite="staminaBackground" ghost="true"/>
<object type="image" sprite="staminaForeground" ghost="true" name="staminaBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
<!-- Resource bar -->
<object size="100%+8 18 100%+18 100%-4" type="image" name="resources" tooltip="Resources" tooltip_style="snToolTip">
<object type="image" sprite="resourceBackground" ghost="true"/>
<object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
</object>
<!-- Stats -->
<object size="-2 2 40 90" name="statsArea" type="image">
<!-- Attack icon -->
<object size="0 0 40 40" type="image" name="attackIcon" sprite="snIconSheetStance" cell_id="1" tooltip_style="snToolTip"/>
<!-- Armour icon -->
<object size="0 40 40 80" type="image" name="armourIcon" sprite="snIconSheetStance" cell_id="3" tooltip_style="snToolTip"/>
</object>
<!-- Names -->
<object size="50%-112 100%-60 50%+112 100%" name="names" type="image" style="sessionPanel">
<!-- Specific Name -->
<object size="0 -4 100% 30" name="specific" type="text" style="centeredText" font="serif-bold-18" tooltip_style="snToolTip"/>
<!-- Player Name -->
<object size="0 26 100% 100%-2" name="player" type="text" style="centeredText" font="serif-bold-stroke-14" tooltip_style="snToolTip"/>
</object>
<!-- Unit Commands -->
<object name="unitCommandPanel"
size="50%-112 100%-30 50%+112 100%"
type="image"
style="sessionPanel"
z="30"
>
<object size="0 2 100% 100%-2">
<repeat count="8">
<object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 27 27">
<object name="unitCommandIcon[n]" ghost="true" type="image" size="3 3 24 24" style="commandIcon"/>
</object>
</repeat>
</object>
</object>
</object> <!-- END OF SELECTION DETAILS -->
<!-- ================================ ================================ -->
<!--Commands Panel -->
<!-- ================================ ================================ -->
<object name="unitCommands"
type="image"
style="sessionPanel"
size="204 100%-104 676 100%"
hidden="true"
>
<object name="unitConstructionPanel"
size="28 4 100% 100%"
>
<!--<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="0" tooltip="Construction"/>-->
<object size="0 0 100% 50">
<repeat count="18">
<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 48 48">
<object name="unitConstructionIcon[n]" type="image" ghost="true" size="1 1 47 47"/>
</object>
</repeat>
</object>
</object>
<object name="unitStancePanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="4" tooltip="Stances"/>
[stance commands]
</object>
<object name="unitFormationPanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="5" tooltip="Formations"/>
[formation commands]
</object>
<object name="unitResearchPanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="1" tooltip="Research"/>
[research commands]
</object>
<object name="unitTrainingPanel"
size="0 0 100% 100%"
>
<!--<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="2" tooltip="Training"/>-->
<object size="28 4 100% 100%">
<repeat count="18">
<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 48 48">
<object name="unitTrainingIcon[n]" type="image" ghost="true" size="1 1 47 47"/>
</object>
</repeat>
</object>
</object>
<object name="unitQueuePanel"
style="sessionPanel"
size="0 -52 100% 0"
type="image"
>
<object size="-2 -4 54 52" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="3" tooltip="Production queue" />
<object size="54 4 100% 100%">
<repeat count="18">
<object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 42 42">
<object name="unitQueueIcon[n]" ghost="true" type="image" size="1 1 41 41"/>
<object name="unitQueueCount[n]" ghost="true" style="iconButtonCount" type="text"/>
<object name="unitQueueProgress[n]" ghost="true" style="iconButtonProgress" type="text"/>
</object>
</repeat>
</object>
</object>
</object>
</object> <!-- END OF SN OBJECT -->
<!-- ================================ ================================ -->
<!-- Selection bandbox -->
<!-- ================================ ================================ -->
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="100"/>
<!-- ================================ ================================ -->
<!-- Network status -->
<!-- ================================ ================================ -->
<object name="netStatus" type="text" style="netStatus" z="100" hidden="true">
<object type="button"
name="disconnectedExitButton"
style="wheatButtonFancy"
size="50%-84 50%+128 50%+84 50%+160"
tooltip_style="snToolTip"
hidden="true"
>
<object size="0 0 100% 100%" type="text" style="centeredText" name="disconnectedExitButtonText" ghost="true" font="serif-14">Return to Main Menu</object>
<action on="Press">leaveGame()</action>
</object>
</object>
</objects>