0ad/binaries/data/mods/public/simulation/components
2014-05-18 13:44:08 +00:00
..
interfaces Implements resource trickle. Allows decimal player resources. Fixes #2413. 2014-01-31 12:01:49 +00:00
tests Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
AIInterface.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
AIProxy.js Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
AlertRaiser.js fixes remaining town bell defects, closes #2353, patch by Itms 2014-01-26 20:37:39 +00:00
Armour.js Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do 2014-04-29 07:15:10 +00:00
Attack.js Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class. 2014-01-24 19:51:00 +00:00
AttackDetection.js Adds attacking player's name to attack notification messages. 2013-10-06 22:07:55 +00:00
AuraManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
Auras.js brit + cart hero auras + small code fixes 2013-11-29 10:57:44 +00:00
Barter.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
BattleDetection.js Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372. 2014-01-12 23:13:24 +00:00
Builder.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
BuildingAI.js Small cleanup. 2013-12-03 01:01:12 +00:00
BuildRestrictions.js Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485 2014-05-02 10:09:53 +00:00
Cost.js Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399 2014-01-23 08:56:22 +00:00
EndGameManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
EntityLimits.js Fix foundations changing entity limits. Fixes #2536 2014-05-07 08:24:31 +00:00
Formation.js Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js Better summary screen. Fixes #686. Patch by Bajter and Kabzerek 2014-01-29 18:30:56 +00:00
GarrisonHolder.js keep work orders when in alert, patch by Itms, addresses #2353 2014-01-26 18:01:29 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
Heal.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Health.js brit + cart hero auras + small code fixes 2013-11-29 10:57:44 +00:00
Identity.js Clean up the gate transformation tooltips as it caused problems for mods. 2014-05-06 18:52:05 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js make loot tech aware + implement celt and gaul hero auras 2013-11-29 12:13:37 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
Player.js Fix counting foundations as concuestCritical. 2014-05-08 11:27:09 +00:00
PlayerManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
ProductionQueue.js Extra check on existance of template, to be more forgiving if some template in the productionqueue doesn't exist. 2014-05-03 17:29:22 +00:00
Promotion.js Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471. 2014-04-06 03:04:30 +00:00
RallyPoint.js add missing protection to previous fix, fixes #1052 2013-11-24 10:37:23 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Revert gather limits to be global instead of per-player. Refs #1387 2014-03-16 20:35:23 +00:00
ResourceSupply.js modify AI common-api to allow fishing and minor fixes 2014-05-18 10:50:44 +00:00
ResourceTrickle.js Checking if cmpPlayer is valid. 2014-01-31 14:47:23 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js Extra check on the existance of a replacement, be more forgiving in the skirmish replacer. 2014-05-03 17:53:37 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Better summary screen. Fixes #686. Patch by Bajter and Kabzerek 2014-01-29 18:30:56 +00:00
StatusBars.js Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
TechnologyManager.js Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366 2014-04-14 16:33:00 +00:00
TechnologyTemplateManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
TerritoryDecay.js remove debug warning 2014-02-16 15:23:50 +00:00
Timer.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
Trader.js small cleaning 2014-01-25 19:58:59 +00:00
TrainingRestrictions.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
UnitAI.js Fix the out-of-world error we saw in the team game yesterday 2014-05-11 09:36:12 +00:00
UnitMotionFlying.js add dummy setspeed method to UnitMotionFlying 2014-01-09 12:53:28 +00:00
ValueModificationManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
Wonder.js Internationalization of the public mod (JavaScript and GUI XML side) 2014-04-20 20:51:48 +00:00