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interfaces
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Implements resource trickle. Allows decimal player resources. Fixes #2413.
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2014-01-31 12:01:49 +00:00 |
tests
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
AIInterface.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
AIProxy.js
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Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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2014-01-22 03:11:19 +00:00 |
AlertRaiser.js
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fixes remaining town bell defects, closes #2353, patch by Itms
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2014-01-26 20:37:39 +00:00 |
Armour.js
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Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do
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2014-04-29 07:15:10 +00:00 |
Attack.js
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Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
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2014-01-24 19:51:00 +00:00 |
AttackDetection.js
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Adds attacking player's name to attack notification messages.
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2013-10-06 22:07:55 +00:00 |
AuraManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
Auras.js
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brit + cart hero auras + small code fixes
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2013-11-29 10:57:44 +00:00 |
Barter.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
BattleDetection.js
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Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372.
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2014-01-12 23:13:24 +00:00 |
Builder.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
BuildingAI.js
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Small cleanup.
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2013-12-03 01:01:12 +00:00 |
BuildRestrictions.js
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Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485
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2014-05-02 10:09:53 +00:00 |
Cost.js
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Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
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2014-01-23 08:56:22 +00:00 |
EndGameManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
EntityLimits.js
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Fix foundations changing entity limits. Fixes #2536
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2014-05-07 08:24:31 +00:00 |
Formation.js
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Improve navigation for ship formations by setting the formation controller to the right passability class
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2014-05-18 07:59:43 +00:00 |
FormationAttack.js
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Let formations attack other formations (still without keeping their formation position though)
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2014-01-21 16:50:58 +00:00 |
Foundation.js
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Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
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2014-01-29 18:30:56 +00:00 |
GarrisonHolder.js
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keep work orders when in alert, patch by Itms, addresses #2353
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2014-01-26 18:01:29 +00:00 |
Gate.js
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Gates now handle allies made using diplomacy.
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2013-04-18 18:18:34 +00:00 |
Guard.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
GuiInterface.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
Heal.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Health.js
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brit + cart hero auras + small code fixes
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2013-11-29 10:57:44 +00:00 |
Identity.js
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Clean up the gate transformation tooltips as it caused problems for mods.
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2014-05-06 18:52:05 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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make loot tech aware + implement celt and gaul hero auras
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2013-11-29 12:13:37 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Pack.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
Player.js
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Fix counting foundations as concuestCritical.
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2014-05-08 11:27:09 +00:00 |
PlayerManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
ProductionQueue.js
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Extra check on existance of template, to be more forgiving if some template in the productionqueue doesn't exist.
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2014-05-03 17:29:22 +00:00 |
Promotion.js
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Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471.
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2014-04-06 03:04:30 +00:00 |
RallyPoint.js
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add missing protection to previous fix, fixes #1052
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2013-11-24 10:37:23 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Revert gather limits to be global instead of per-player. Refs #1387
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2014-03-16 20:35:23 +00:00 |
ResourceSupply.js
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modify AI common-api to allow fishing and minor fixes
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2014-05-18 10:50:44 +00:00 |
ResourceTrickle.js
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Checking if cmpPlayer is valid.
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2014-01-31 14:47:23 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
SkirmishReplacer.js
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Extra check on the existance of a replacement, be more forgiving in the skirmish replacer.
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2014-05-03 17:53:37 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
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2014-01-29 18:30:56 +00:00 |
StatusBars.js
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
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2013-07-30 06:04:53 +00:00 |
TechnologyManager.js
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Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
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2014-04-14 16:33:00 +00:00 |
TechnologyTemplateManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
TerritoryDecay.js
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remove debug warning
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2014-02-16 15:23:50 +00:00 |
Timer.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
Trader.js
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small cleaning
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2014-01-25 19:58:59 +00:00 |
TrainingRestrictions.js
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Fixes some erroneous documentation in EntityLimits.
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2013-10-06 03:13:46 +00:00 |
UnitAI.js
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Fix the out-of-world error we saw in the team game yesterday
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2014-05-11 09:36:12 +00:00 |
UnitMotionFlying.js
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add dummy setspeed method to UnitMotionFlying
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2014-01-09 12:53:28 +00:00 |
ValueModificationManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |
Wonder.js
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Internationalization of the public mod (JavaScript and GUI XML side)
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2014-04-20 20:51:48 +00:00 |