0ad/binaries/data/mods/public/shaders/glsl/solid_tex.fs
2012-04-10 21:08:54 +00:00

18 lines
252 B
GLSL

#version 110
uniform sampler2D baseTex;
varying vec2 v_tex;
void main()
{
vec4 tex = texture2D(baseTex, v_tex);
#ifdef REQUIRE_ALPHA_GEQUAL
if (tex.a < REQUIRE_ALPHA_GEQUAL)
discard;
#endif
gl_FragColor = tex;
}