.. |
scripting
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Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
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2014-01-04 10:14:53 +00:00 |
tests
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Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test.
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2014-04-25 21:19:51 +00:00 |
Camera.cpp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
Camera.h
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Fix build warnings. Patch by Markus. Refs #1851.
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2013-06-11 00:05:57 +00:00 |
CinemaTrack.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
CinemaTrack.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ColladaManager.cpp
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Fix skeleton caching.
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2013-11-13 20:05:57 +00:00 |
ColladaManager.h
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Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
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2013-07-08 20:25:06 +00:00 |
Color.cpp
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Decal.cpp
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Fix crash when setting rally point
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2013-09-29 14:02:47 +00:00 |
Decal.h
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Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
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2013-08-18 22:17:57 +00:00 |
Entity.h
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
Font.cpp
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Optimise glyph lookup in text renderer
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2013-10-18 15:56:12 +00:00 |
Font.h
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Optimise rendering of scrollable text boxes by clipping
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2013-10-18 16:05:02 +00:00 |
FontManager.cpp
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Fix non-PCH build
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2013-10-19 01:11:20 +00:00 |
FontManager.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
Frustum.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Frustum.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
GameView.cpp
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Disable wireframe mode in ranked games. Fixes #2401.
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2014-04-28 05:02:20 +00:00 |
GameView.h
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save/restore camera position and orientation in saved games, fixes #2354
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2014-04-06 16:27:57 +00:00 |
HeightMipmap.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
HeightMipmap.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HFTracer.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
HFTracer.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
LightEnv.cpp
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Fixes MSVC warnings of truncation from double to float
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2012-10-30 02:03:40 +00:00 |
LightEnv.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
LOSTexture.cpp
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Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898 )
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2013-11-28 00:57:39 +00:00 |
LOSTexture.h
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
MapGenerator.cpp
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Second (main) commit for the SpiderMonkey upgrade.
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2014-03-28 20:26:32 +00:00 |
MapGenerator.h
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Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
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2014-01-04 10:14:53 +00:00 |
MapIO.h
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Implements random map system, fixes #6.
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2011-03-22 01:34:45 +00:00 |
MapReader.cpp
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Change a few things to avoid warnings with gcc. Should fix #2359
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2014-01-06 22:14:27 +00:00 |
MapReader.h
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
MapWriter.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
MapWriter.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
Material.cpp
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Fix some Clang warnings about unused private members
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2013-10-19 00:53:58 +00:00 |
Material.h
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Fix some Clang warnings about unused private members
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2013-10-19 00:53:58 +00:00 |
MaterialManager.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
MaterialManager.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
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Adds more specific error messages to failed model or animation loading.
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2012-02-21 05:00:21 +00:00 |
MeshManager.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
Model.h
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
ModelAbstract.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
ModelAbstract.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
ModelDef.cpp
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
ModelDef.h
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
ObjectBase.cpp
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
ObjectBase.h
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
ObjectEntry.cpp
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
ObjectEntry.h
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Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
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2013-07-12 03:46:40 +00:00 |
ObjectManager.cpp
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Allow terrain aligned props. Patch by sanderd17. Fixes #2033.
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2013-07-11 22:53:31 +00:00 |
ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Overlay.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
Overlay.h
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
ParticleEmitter.cpp
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Some additions to the particle system:
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2013-12-04 17:21:59 +00:00 |
ParticleEmitter.h
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Some additions to the particle system:
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2013-12-04 17:21:59 +00:00 |
ParticleEmitterType.cpp
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Some additions to the particle system:
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2013-12-04 17:21:59 +00:00 |
ParticleEmitterType.h
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Some additions to the particle system:
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2013-12-04 17:21:59 +00:00 |
ParticleManager.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ParticleManager.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
Patch.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Patch.h
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
RenderableObject.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ShaderDefines.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ShaderManager.cpp
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First pass at fixing GLES build - more to come
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2013-11-12 01:17:16 +00:00 |
ShaderManager.h
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
ShaderProgram.cpp
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First pass at fixing GLES build - more to come
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2013-11-12 01:17:16 +00:00 |
ShaderProgram.h
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
ShaderProgramFFP.cpp
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Fixes clang "hidden overloaded virtual function" warning, patch by Echelon9, fixes #2388
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2014-01-26 01:20:34 +00:00 |
ShaderTechnique.cpp
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
ShaderTechnique.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
SkeletonAnim.h
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apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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2013-07-02 11:44:46 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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Adds more specific error messages to failed model or animation loading.
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2012-02-21 05:00:21 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Terrain.cpp
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Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
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2013-06-25 00:57:42 +00:00 |
Terrain.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
TerrainProperties.cpp
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainProperties.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureEntry.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
TerrainTextureEntry.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureManager.cpp
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureManager.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerritoryBoundary.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
TerritoryBoundary.h
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
TerritoryTexture.cpp
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Replaces BGRA textures with RGBA textures supported by GLES
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2013-11-12 01:11:08 +00:00 |
TerritoryTexture.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
TextRenderer.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
TextRenderer.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TextureConverter.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
TextureConverter.h
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Support 8bpp textures
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2013-10-18 15:36:31 +00:00 |
TextureManager.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
TextureManager.h
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Display texture memory usage in profiler's renderer stats
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2013-11-09 01:03:23 +00:00 |
Unit.cpp
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Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923.
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2013-05-21 22:11:47 +00:00 |
Unit.h
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
UnitAnimation.cpp
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apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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2013-07-02 11:44:46 +00:00 |
UnitAnimation.h
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apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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2013-07-02 11:44:46 +00:00 |
UnitManager.cpp
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
UnitManager.h
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |