.. |
globallight.vs
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
instancing_base.vs
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
instancing_light.vs
|
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
|
2011-03-18 16:55:51 +00:00 |
instancing_light.xml
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
instancing_lightp.vs
|
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
|
2011-03-18 16:55:51 +00:00 |
instancing_lightp.xml
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
instancing.vs
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
instancing.xml
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
instancingp.vs
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
instancingp.xml
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
model_common_instancing.xml
|
Apply unit shading colour in shader renderpath.
|
2011-04-02 12:04:19 +00:00 |
model_common.fp
|
Apply unit shading colour in shader renderpath.
|
2011-04-02 12:04:19 +00:00 |
model_common.vp
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
model_common.xml
|
Apply unit shading colour in shader renderpath.
|
2011-04-02 12:04:19 +00:00 |
model_light.vs
|
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
|
2011-03-18 16:55:51 +00:00 |
model_light.xml
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
model_lightp.vs
|
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
|
2011-03-18 16:55:51 +00:00 |
model_lightp.xml
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
particle_solid.xml
|
# Initial version of new particle system.
|
2011-04-03 19:15:15 +00:00 |
particle.fp
|
# Initial version of new particle system.
|
2011-04-03 19:15:15 +00:00 |
particle.vp
|
# Initial version of new particle system.
|
2011-04-03 19:15:15 +00:00 |
particle.xml
|
# Initial version of new particle system.
|
2011-04-03 19:15:15 +00:00 |
postouv1.vs
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |
program.rng
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid_color.fp
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid_instancing.xml
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid_player_instancing.xml
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid_player.xml
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid_tex.fp
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid_tex.vp
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid_tex.xml
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid.fp
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid.vp
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
solid.xml
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
terrain_base.xml
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
terrain_blend.xml
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
terrain_common.fp
|
Apply unit shading colour in shader renderpath.
|
2011-04-02 12:04:19 +00:00 |
terrain_common.vp
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
terrain_decal.xml
|
Apply unit shading colour in shader renderpath.
|
2011-04-02 12:04:19 +00:00 |
water_high.fs
|
# Rewrite fog-of-war rendering.
|
2011-02-03 01:12:24 +00:00 |
water_high.vs
|
# Rewrite fog-of-war rendering.
|
2011-02-03 01:12:24 +00:00 |
water_high.xml
|
Splitting Internal with Public
|
2008-09-18 04:38:42 +00:00 |