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alphatest_ao_parallax_spec.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
alphatest_spec.xml
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Add alpha-tested materials
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2012-04-08 21:55:21 +00:00 |
alphatest.xml
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Add alpha-tested materials
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2012-04-08 21:55:21 +00:00 |
basic_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
basic_specmap.xml
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A couple more materials.
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2012-08-09 18:30:05 +00:00 |
basic_trans_ao_parallax_spec.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
basic_trans_ao_spec.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
basic_trans_ao.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
basic_trans_parallax_spec.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
basic_trans_wind.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
basic_trans.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
blend_spec.xml
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Add config option to force alpha-tested materials.
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2012-04-10 21:03:22 +00:00 |
default.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
objectcolor_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
objectcolor.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
player_trans_ao_parallax_spec.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
player_trans_ao_spec.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
player_trans_ao.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
player_trans_parallax_spec.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
player_trans_parallax.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
player_trans_spec.xml
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Organized materials XML a bit.
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2012-08-14 02:31:11 +00:00 |
player_trans.xml
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
playercolor_spec.xml
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
rock_bump_spec_ao_test.xml
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Added Parallax VHQ for the new rocks
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2012-08-16 00:31:42 +00:00 |
rock_bump_spec_test.xml
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Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
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2012-08-08 00:26:08 +00:00 |
terrain_base.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_grass.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_norm_test.xml
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Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock.
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2012-08-16 23:18:21 +00:00 |
terrain_norm.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_triplanar_norm_spec.xml
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Making all cliffs triplanar.
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2012-08-11 16:11:23 +00:00 |
terrain_triplanar.xml
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Making all cliffs triplanar.
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2012-08-11 16:11:23 +00:00 |
trans_wind.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |