0ad/binaries/data/mods/public/art/actors/units/carthaginians
LordGood 217a399ee3 Carthaginian ballista
This was SVN commit r15449.
2014-06-26 12:10:36 +00:00
..
cavalry_javelinist_a_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_javelinist_a.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_javelinist_b_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_javelinist_b.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_javelinist_e_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_javelinist_e.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_spearman_a_r.xml Standardized Cav Spearmen animations. 2013-11-03 14:17:33 +00:00
cavalry_spearman_a.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_spearman_b_r.xml Standardized Cav Spearmen animations. 2013-11-03 14:17:33 +00:00
cavalry_spearman_b.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_spearman_e_r.xml Standardized Cav Spearmen animations. 2013-11-03 14:17:33 +00:00
cavalry_spearman_e.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_swordsman_a_r.xml Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better. 2013-11-03 10:31:57 +00:00
cavalry_swordsman_a.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_swordsman_b_r.xml Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better. 2013-11-03 10:31:57 +00:00
cavalry_swordsman_b.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_swordsman_e_r.xml Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better. 2013-11-03 10:31:57 +00:00
cavalry_swordsman_e.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
champion_spearman.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
champion_unit_1_banner.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_1.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_2.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
champion_unit_3_r.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
champion_unit_3.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
female_citizen.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
healer.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
hero_hamilcar_horse.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_hamilcar_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_hannibal_mahout.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_hannibal_mount.xml Partial commit of Seleucid entities and actors. 2013-11-28 15:52:18 +00:00
hero_hannibal_r.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
hero_maharbal_horse.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
hero_maharbal_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
infantry_archer_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_archer_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_archer_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_javelinist_a.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
infantry_javelinist_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_javelinist_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_slinger_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_slinger_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_slinger_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_spearman_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_spearman_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_spearman_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_swordsman_2_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_swordsman_2_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_swordsman_2_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_swordsman_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_swordsman_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_swordsman_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
samnite_skirmisher.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
samnite_spearman.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
samnite_swordsman.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
siege_rock_packed.xml Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
siege_rock.xml Carthaginian ballista 2014-06-26 12:10:36 +00:00
siege_spear_packed.xml Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
siege_spear.xml Hellenistic ranged siege animations commit 2014-06-26 06:37:08 +00:00
trader.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00