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alexander_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
alexander.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_javelinist_a_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_javelinist_a.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_javelinist_b_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_javelinist_b.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_javelinist_e_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_javelinist_e.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_swordsman_a_r.xml
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Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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2013-11-03 10:31:57 +00:00 |
cavalry_swordsman_a.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_swordsman_b_r.xml
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Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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2013-11-03 10:31:57 +00:00 |
cavalry_swordsman_b.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_swordsman_e_r.xml
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Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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2013-11-03 10:31:57 +00:00 |
cavalry_swordsman_e.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
champion_sacred_band.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
champion_unit_1.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
champion_unit_2_sword.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
champion_unit_2.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
champion_unit_3.xml
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Added new attack animation for pikemen
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2014-04-19 23:56:05 +00:00 |
champion_unit_4_r.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
champion_unit_4.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
demetrius.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
female_citizen.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
female_gorgo.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
healer.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
infantry_archer_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_archer_b.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_archer_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_javelinist_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_javelinist_b.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_javelinist_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_slinger_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_slinger_b.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_slinger_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_spearman_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_spearman_b.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_spearman_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
leonidas.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
newunit2.xml
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New unit mesh variations and heads with some example animations and units xmls
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2014-10-29 22:48:48 +00:00 |
newunit3.xml
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New unit mesh variations and heads with some example animations and units xmls
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2014-10-29 22:48:48 +00:00 |
newunit_fem.xml
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New unit mesh variations and heads with some example animations and units xmls
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2014-10-29 22:48:48 +00:00 |
newunit.xml
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New unit mesh variations and heads with some example animations and units xmls
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2014-10-29 22:48:48 +00:00 |
philip_horse.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
philip_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
philip.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
siege_fireraiser.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
siege_rock_packed.xml
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
siege_rock.xml
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Hellenistic ranged siege animations commit
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2014-06-26 06:37:08 +00:00 |
siege_spear_packed.xml
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
siege_spear.xml
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Hellenistic ranged siege animations commit
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2014-06-26 06:37:08 +00:00 |
spartan_pikeman.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
themistocles.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
thespian.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
thracian_blackcloak.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
trader_h.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
trader_r.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
trader.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
xenophon.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |