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dialogs
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Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
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2014-07-02 14:48:22 +00:00 |
hotkeys
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
selection_panels_left
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
selection_panels_middle
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
selection_panels_right
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
session_objects
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
top_panel
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Internationalizes in-game menu text, based on patch by Jaison, fixes #2540.
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2014-10-27 01:32:11 +00:00 |
diplomacy_window.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
input.js
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Change the way we filter out selected entities when we draw a selection box. Add a hotkey to allow selecting only idle units.
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2014-11-24 16:46:05 +00:00 |
menu.js
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Flip the buttons in the leave game confirmation dialog to the no/yes order to match other dialogs.
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2014-11-16 22:21:57 +00:00 |
menu.xml
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Internationalizes in-game menu text, based on patch by Jaison, fixes #2540.
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2014-10-27 01:32:11 +00:00 |
messages.js
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Properly localize tribute messages.
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2014-12-12 01:11:04 +00:00 |
minimap_panel.xml
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
placement.js
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Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622
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2014-06-11 17:14:35 +00:00 |
selection_details.js
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Change GUI tag parsing to use a FSM instead of using CParser. Refs #2589.
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2014-11-16 02:10:28 +00:00 |
selection_panels_helpers.js
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Properly escape a character and remove a stray tag.
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2014-11-16 18:00:02 +00:00 |
selection_panels.js
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Remove duplicated layers of unescaping which required multiple escapes in some places.
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2014-12-13 01:08:29 +00:00 |
selection.js
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Slightly improve fogging performance by avoiding the constant deletion/re-creation of mirages.
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2014-11-12 15:56:45 +00:00 |
session.js
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Escape special character.
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2014-11-16 22:06:18 +00:00 |
session.xml
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Fix FPS, real time, and game time overlay hotkeys. Fixes 704d0f9511 .
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2014-08-15 22:03:12 +00:00 |
setup.xml
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Add build/research/train time to tooltips.
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2012-11-11 23:08:44 +00:00 |
sprites.xml
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Internationalizes in-game menu text, based on patch by Jaison, fixes #2540.
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2014-10-27 01:32:11 +00:00 |
styles.xml
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* Add support for fallback fonts in the font builder.
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2014-03-17 10:13:49 +00:00 |
top_panel.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
trade_window.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
unit_actions.js
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improve gui performance, refs #2179 comment 28
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2014-10-18 16:37:53 +00:00 |
unit_commands.js
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improve gui performance, refs #2179 comment 28
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2014-10-18 16:37:53 +00:00 |
utility_functions.js
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GUI cleanup.
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2014-11-13 01:26:36 +00:00 |