forked from 0ad/0ad
64 lines
2.3 KiB
JavaScript
64 lines
2.3 KiB
JavaScript
function ResourceTrickle() {}
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ResourceTrickle.prototype.Schema =
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"<a:help>Controls the resource trickle ability of the unit.</a:help>" +
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"<element name='FoodRate' a:help='Food given to the player every interval'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>" +
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"<element name='WoodRate' a:help='Wood given to the player every interval'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>" +
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"<element name='StoneRate' a:help='Stone given to the player every interval'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>" +
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"<element name='MetalRate' a:help='Metal given to the player every interval'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>" +
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"<element name='Interval' a:help='Number of miliseconds must pass for the player to gain the next trickle.'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>";
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ResourceTrickle.prototype.Init = function()
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{
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// Call the timer
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var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.SetInterval(this.entity, IID_ResourceTrickle, "Trickle", this.GetTimer(), this.GetTimer(), undefined)
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};
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ResourceTrickle.prototype.GetTimer = function()
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{
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var interval = +this.template.Interval;
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return interval;
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};
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ResourceTrickle.prototype.GetRates = function()
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{
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var foodrate = +this.template.FoodRate;
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var woodrate = +this.template.WoodRate;
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var stonerate = +this.template.StoneRate;
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var metalrate = +this.template.MetalRate;
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foodrate = ApplyValueModificationsToEntity("ResourceTrickle/FoodRate", foodrate, this.entity);
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woodrate = ApplyValueModificationsToEntity("ResourceTrickle/WoodRate", woodrate, this.entity);
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stonerate = ApplyValueModificationsToEntity("ResourceTrickle/StoneRate", stonerate, this.entity);
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metalrate = ApplyValueModificationsToEntity("ResourceTrickle/MetalRate", metalrate, this.entity);
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return {"food": foodrate, "wood": woodrate, "stone": stonerate, "metal": metalrate };
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};
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// Do the actual work here
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ResourceTrickle.prototype.Trickle = function(data, lateness)
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{
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// Get the rates
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var rates = this.GetRates();
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// Get the player
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var cmpPlayer = QueryOwnerInterface(this.entity, IID_Player);
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if (cmpPlayer)
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for (var resource in rates)
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cmpPlayer.AddResource(resource, rates[resource]);
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};
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Engine.RegisterComponentType(IID_ResourceTrickle, "ResourceTrickle", ResourceTrickle);
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