0ad/binaries/data/mods/public/gui/session/selection_details.js
2012-06-25 03:43:34 +00:00

293 lines
9.4 KiB
JavaScript

function layoutSelectionSingle()
{
getGUIObjectByName("detailsAreaSingle").hidden = false;
getGUIObjectByName("detailsAreaMultiple").hidden = true;
}
function layoutSelectionMultiple()
{
getGUIObjectByName("detailsAreaMultiple").hidden = false;
getGUIObjectByName("detailsAreaSingle").hidden = true;
}
// Fills out information that most entities have
function displaySingle(entState, template)
{
// Get general unit and player data
var specificName = template.name.specific;
var genericName = template.name.generic != template.name.specific? template.name.generic : "";
var playerState = g_Players[entState.player];
var civName = g_CivData[playerState.civ].Name;
var civEmblem = g_CivData[playerState.civ].Emblem;
var playerName = playerState.name;
var playerColor = playerState.color.r + " " + playerState.color.g + " " + playerState.color.b + " 128";
// Indicate disconnected players by prefixing their name
if (g_Players[entState.player].offline)
{
playerName = "[OFFLINE] " + playerName;
}
// Rank
if (entState.identity && entState.identity.rank && entState.identity.classes)
{
getGUIObjectByName("rankIcon").tooltip = entState.identity.rank + " Rank";
getGUIObjectByName("rankIcon").sprite = getRankIconSprite(entState);
getGUIObjectByName("rankIcon").hidden = false;
}
else
{
getGUIObjectByName("rankIcon").hidden = true;
getGUIObjectByName("rankIcon").tooltip = "";
}
// Hitpoints
if (entState.hitpoints)
{
var unitHealthBar = getGUIObjectByName("healthBar");
var healthSize = unitHealthBar.size;
healthSize.rright = 100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints));
unitHealthBar.size = healthSize;
var hitpoints = entState.hitpoints + " / " + entState.maxHitpoints;
getGUIObjectByName("healthStats").caption = hitpoints;
getGUIObjectByName("healthSection").hidden = false;
}
else
{
getGUIObjectByName("healthSection").hidden = true;
}
// TODO: Stamina
var player = Engine.GetPlayerID();
if (entState.stamina && (entState.player == player || g_DevSettings.controlAll))
{
getGUIObjectByName("staminaSection").hidden = false;
}
else
{
getGUIObjectByName("staminaSection").hidden = true;
}
// Experience
if (entState.promotion)
{
var experienceBar = getGUIObjectByName("experienceBar");
var experienceSize = experienceBar.size;
experienceSize.rtop = 100 - (100 * Math.max(0, Math.min(1, 1.0 * +entState.promotion.curr / +entState.promotion.req)));
experienceBar.size = experienceSize;
var experience = "[font=\"serif-bold-13\"]Experience: [/font]" + Math.floor(entState.promotion.curr);
if (entState.promotion.curr < entState.promotion.req)
experience += " / " + entState.promotion.req;
getGUIObjectByName("experience").tooltip = experience;
getGUIObjectByName("experience").hidden = false;
}
else
{
getGUIObjectByName("experience").hidden = true;
}
// Resource stats
if (entState.resourceSupply)
{
var resources = Math.ceil(+entState.resourceSupply.amount) + " / " + entState.resourceSupply.max;
var resourceType = entState.resourceSupply.type["generic"];
if (resourceType == "treasure")
resourceType = entState.resourceSupply.type["specific"];
var unitResourceBar = getGUIObjectByName("resourceBar");
var resourceSize = unitResourceBar.size;
resourceSize.rright = 100 * Math.max(0, Math.min(1, +entState.resourceSupply.amount / +entState.resourceSupply.max));
unitResourceBar.size = resourceSize;
getGUIObjectByName("resourceLabel").caption = toTitleCase(resourceType) + ":";
getGUIObjectByName("resourceStats").caption = resources;
if (entState.hitpoints)
getGUIObjectByName("resourceSection").size = getGUIObjectByName("staminaSection").size;
else
getGUIObjectByName("resourceSection").size = getGUIObjectByName("healthSection").size;
getGUIObjectByName("resourceSection").hidden = false;
}
else
{
getGUIObjectByName("resourceSection").hidden = true;
}
// Resource carrying
if (entState.resourceCarrying && entState.resourceCarrying.length)
{
// We should only be carrying one resource type at once, so just display the first
var carried = entState.resourceCarrying[0];
getGUIObjectByName("resourceCarryingIcon").hidden = false;
getGUIObjectByName("resourceCarryingText").hidden = false;
getGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/resources/"+carried.type+".png";
getGUIObjectByName("resourceCarryingText").caption = carried.amount + " / " + carried.max;
}
// Use the same indicators for traders
else if (entState.trader && entState.trader.goods.amount > 0)
{
getGUIObjectByName("resourceCarryingIcon").hidden = false;
getGUIObjectByName("resourceCarryingText").hidden = false;
getGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/resources/"+entState.trader.goods.type+".png";
getGUIObjectByName("resourceCarryingText").caption = entState.trader.goods.amount;
}
else
{
getGUIObjectByName("resourceCarryingIcon").hidden = true;
getGUIObjectByName("resourceCarryingText").hidden = true;
}
// Set Player details
getGUIObjectByName("specific").caption = specificName;
getGUIObjectByName("player").caption = playerName;
getGUIObjectByName("playerColorBackground").sprite = "colour: " + playerColor;
if (genericName)
{
getGUIObjectByName("generic").caption = "(" + genericName + ")";
}
else
{
getGUIObjectByName("generic").caption = "";
}
if ("Gaia" != civName)
{
getGUIObjectByName("playerCivIcon").sprite = "stretched:grayscale:" + civEmblem;
getGUIObjectByName("player").tooltip = civName;
}
else
{
getGUIObjectByName("playerCivIcon").sprite = "";
getGUIObjectByName("player").tooltip = "";
}
// Icon image
if (template.icon)
{
getGUIObjectByName("icon").sprite = "stretched:session/portraits/" + template.icon;
}
else
{
// TODO: we should require all entities to have icons, so this case never occurs
getGUIObjectByName("icon").sprite = "bkFillBlack";
}
// Attack and Armor
getGUIObjectByName("attackAndArmorStats").tooltip = "[font=\"serif-bold-13\"]Attack:[/font] " + damageTypeDetails(entState.attack) +
"\n[font=\"serif-bold-13\"]Armor:[/font] " + damageTypeDetails(entState.armour);
// Icon Tooltip
var iconTooltip = "";
if (genericName)
iconTooltip = "[font=\"serif-bold-16\"]" + genericName + "[/font]";
if (template.tooltip)
iconTooltip += "\n[font=\"serif-13\"]" + template.tooltip + "[/font]";
getGUIObjectByName("iconBorder").tooltip = iconTooltip;
// Unhide Details Area
getGUIObjectByName("detailsAreaSingle").hidden = false;
getGUIObjectByName("detailsAreaMultiple").hidden = true;
}
// Fills out information for multiple entities
function displayMultiple(selection, template)
{
var averageHealth = 0;
var maxHealth = 0;
for (var i = 0; i < selection.length; i++)
{
var entState = GetEntityState(selection[i])
if (entState)
{
if (entState.hitpoints)
{
averageHealth += entState.hitpoints;
maxHealth += entState.maxHitpoints;
}
}
}
if (averageHealth > 0)
{
var unitHealthBar = getGUIObjectByName("healthBarMultiple");
var healthSize = unitHealthBar.size;
healthSize.rtop = 100-100*Math.max(0, Math.min(1, averageHealth / maxHealth));
unitHealthBar.size = healthSize;
var hitpoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + averageHealth + " / " + maxHealth;
var healthMultiple = getGUIObjectByName("healthMultiple");
healthMultiple.tooltip = hitpoints;
healthMultiple.hidden = false; }
else
{
getGUIObjectByName("healthMultiple").hidden = true;
}
// TODO: Stamina
// getGUIObjectByName("staminaBarMultiple");
getGUIObjectByName("numberOfUnits").caption = selection.length;
// Unhide Details Area
getGUIObjectByName("detailsAreaMultiple").hidden = false;
getGUIObjectByName("detailsAreaSingle").hidden = true;
}
// Updates middle entity Selection Details Panel
function updateSelectionDetails()
{
var supplementalDetailsPanel = getGUIObjectByName("supplementalSelectionDetails");
var detailsPanel = getGUIObjectByName("selectionDetails");
var commandsPanel = getGUIObjectByName("unitCommands");
g_Selection.update();
var selection = g_Selection.toList();
if (selection.length == 0)
{
getGUIObjectByName("detailsAreaMultiple").hidden = true;
getGUIObjectByName("detailsAreaSingle").hidden = true;
hideUnitCommands();
supplementalDetailsPanel.hidden = true;
detailsPanel.hidden = true;
commandsPanel.hidden = true;
return;
}
/* If the unit has no data (e.g. it was killed), don't try displaying any
data for it. (TODO: it should probably be removed from the selection too;
also need to handle multi-unit selections) */
var entState = GetEntityState(selection[0]);
if (!entState)
return;
var template = GetTemplateData(entState.template);
// Fill out general info and display it
if (selection.length == 1)
displaySingle(entState, template);
else
displayMultiple(selection, template);
// Show Panels
supplementalDetailsPanel.hidden = false;
detailsPanel.hidden = false;
commandsPanel.hidden = false;
// Fill out commands panel for specific unit selected (or first unit of primary group)
updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection);
}