0ad/binaries/data/mods/public/simulation/ai/common-api-v3
2013-08-17 13:59:53 +00:00
..
base.js Fix serialization issues with Aegis. 2013-03-24 09:10:32 +00:00
class.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
entity.js Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
entitycollection.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
filters.js A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks. 2013-03-11 19:58:29 +00:00
gamestate.js Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
map-module.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
resources.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
shared.js var-fare 2013-05-12 22:28:02 +00:00
technology.js var-fare 2013-05-12 22:28:02 +00:00
terrain-analysis-pathfinder.js var-fare 2013-05-12 22:28:02 +00:00
terrain-analysis.js var-fare 2013-05-12 22:28:02 +00:00
utils.js var-fare 2013-05-12 22:28:02 +00:00