forked from 0ad/0ad
historic_bruno
89c8bccbde
Fixes sound system to work with archives (use VFS files instead of POSIX), fixes #1604. Improves error handling and logging, refs #1594. Allows sound to be disabled with -nosound/-quickstart runtime options or --without-audio build option, fixes #1609, #1614. Experimentally increases default buffer size to help prevent sound stoppages. This was SVN commit r12566.
139 lines
2.6 KiB
C++
139 lines
2.6 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "SoundData.h"
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#if CONFIG2_AUDIO
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#include "OggData.h"
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#include <iostream>
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DataMap* CSoundData::sSoundData = NULL;
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CSoundData::CSoundData()
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{
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InitProperties();
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}
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CSoundData::~CSoundData()
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{
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if (m_ALBuffer != 0)
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alDeleteBuffers(1, &m_ALBuffer);
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}
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void CSoundData::InitProperties()
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{
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m_ALBuffer = 0;
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m_RetentionCount = 0;
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}
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void CSoundData::ReleaseSoundData(CSoundData* theData)
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{
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DataMap::iterator itemFind;
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if (theData->DecrementCount())
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{
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if ((itemFind = CSoundData::sSoundData->find(theData->GetFileName())) != sSoundData->end())
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{
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CSoundData* dier = itemFind->second;
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CSoundData::sSoundData->erase(itemFind);
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delete dier;
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}
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}
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}
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CSoundData* CSoundData::SoundDataFromFile(const VfsPath& itemPath)
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{
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if (CSoundData::sSoundData == NULL)
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CSoundData::sSoundData = new DataMap;
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Path fExt = itemPath.Extension();
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DataMap::iterator itemFind;
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CSoundData* answer = NULL;
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if ((itemFind = CSoundData::sSoundData->find(itemPath.string())) != sSoundData->end())
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{
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answer = itemFind->second;
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}
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else
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{
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if (fExt == ".ogg")
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answer = SoundDataFromOgg(itemPath);
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if (answer && answer->IsOneShot())
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(*CSoundData::sSoundData)[itemPath.string()] = answer;
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}
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return answer;
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}
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bool CSoundData::IsOneShot()
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{
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return true;
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}
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CSoundData* CSoundData::SoundDataFromOgg(const VfsPath& itemPath)
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{
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CSoundData* answer = NULL;
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COggData* oggAnswer = new COggData();
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if (oggAnswer->InitOggFile(itemPath))
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answer = oggAnswer;
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return answer;
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}
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ALsizei CSoundData::GetBufferCount()
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{
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return 1;
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}
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CStrW CSoundData::GetFileName()
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{
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return m_FileName;
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}
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CSoundData* CSoundData::IncrementCount()
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{
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m_RetentionCount++;
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return this;
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}
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bool CSoundData::DecrementCount()
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{
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m_RetentionCount--;
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return (m_RetentionCount <= 0);
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}
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ALuint CSoundData::GetBuffer()
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{
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return m_ALBuffer;
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}
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ALuint* CSoundData::GetBufferPtr()
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{
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return &m_ALBuffer;
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}
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#endif // CONFIG2_AUDIO
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