..
scripting
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
Camera.cpp
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
Camera.h
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
Color.cpp
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
Color.h
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
Frustum.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
Frustum.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
GameView.cpp
Wireframe hotkey (default = Alt+W) cycles through wireframe modes
2005-10-26 01:43:49 +00:00
GameView.h
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
HFTracer.cpp
fix warning
2004-07-31 19:46:14 +00:00
HFTracer.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
LightEnv.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapIO.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapReader.cpp
loaders: increase timeout interval (less time wasted in main loop during loading)
2005-10-21 18:01:21 +00:00
MapReader.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
MapWriter.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
MapWriter.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
Material.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
Material.h
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
MaterialManager.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
MaterialManager.h
Minor fixes for Linux/GCC
2004-09-26 21:21:34 +00:00
MeshManager.cpp
Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
2005-01-13 00:17:31 +00:00
MeshManager.h
Resource leak fixes
2004-12-16 12:01:47 +00:00
MiniPatch.cpp
Linux/GCC/glibc Compat
2004-12-18 23:30:28 +00:00
MiniPatch.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
Model.cpp
Transform normals using the original bone matrix instead of the inverse of the
2005-10-28 19:25:47 +00:00
Model.h
Transform normals using the original bone matrix instead of the inverse of the
2005-10-28 19:25:47 +00:00
ModelDef.cpp
Eek.. apparently, I committed in the wrong subdirectory.
2005-10-25 02:00:09 +00:00
ModelDef.h
Eek.. apparently, I committed in the wrong subdirectory.
2005-10-25 02:00:09 +00:00
ObjectBase.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ObjectBase.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
ObjectEntry.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ObjectEntry.h
Fixed regression caused by not understanding my code
2005-07-03 01:37:49 +00:00
ObjectManager.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ObjectManager.h
Fixed regression caused by not understanding my code
2005-07-03 01:37:49 +00:00
Particle.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Particle.h
newline stomper and fixed warnings
2004-06-11 02:14:18 +00:00
ParticleEmitter.cpp
gcc warning fixes
2004-07-11 12:49:44 +00:00
ParticleEmitter.h
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
2004-05-29 20:56:24 +00:00
Patch.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Patch.h
ran newline stomper; no real changes
2004-06-08 12:10:51 +00:00
RenderableObject.h
Eek.. apparently, I committed in the wrong subdirectory.
2005-10-25 02:00:09 +00:00
SkeletonAnim.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
SkeletonAnimDef.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
SkeletonAnimDef.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
SkeletonAnimManager.cpp
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
SkeletonAnimManager.h
Minor changes for linux
2004-06-02 15:03:17 +00:00
Sprite.cpp
- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
2005-09-02 02:54:02 +00:00
Sprite.h
- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
2005-09-02 02:54:02 +00:00
Terrain.cpp
g_YMinOffset declared in gameview.h instead of extern elsewhere
2005-10-19 17:16:34 +00:00
Terrain.h
g_YMinOffset declared in gameview.h instead of extern elsewhere
2005-10-19 17:16:34 +00:00
TerrainProperties.cpp
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
TerrainProperties.h
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
Texture.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
TextureEntry.cpp
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
TextureEntry.h
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
TextureManager.cpp
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
TextureManager.h
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
Unit.cpp
Random animations.
2005-05-21 01:40:32 +00:00
Unit.h
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
UnitManager.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
UnitManager.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00