0ad/binaries/data/mods/public/simulation/ai/aegis
Yves 4a15ac406b Move debug function and debug flag to API3 and use them from Aegis.
Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.

Refs #2322

This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
..
_init.js Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
_Read Me.txt New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version. 2013-09-29 13:32:52 +00:00
aegis.js Move debug function and debug flag to API3 and use them from Aegis. 2013-12-30 14:28:30 +00:00
attack_plan.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
base-manager.js Move debug function and debug flag to API3 and use them from Aegis. 2013-12-30 14:28:30 +00:00
config.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
data.json Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
defence.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
enemy-watcher.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
entity-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
entitycollection-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
headquarters.js Move debug function and debug flag to API3 and use them from Aegis. 2013-12-30 14:28:30 +00:00
license_gpl-2.0.txt Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
map-module.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
naval-manager.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
plan-transport.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
queue-manager.js Move debug function and debug flag to API3 and use them from Aegis. 2013-12-30 14:28:30 +00:00
queue.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
queueplan-building.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
queueplan-research.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
queueplan-training.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
template-manager.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
timer.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
utils-extend.js Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
worker.js Move debug function and debug flag to API3 and use them from Aegis. 2013-12-30 14:28:30 +00:00