forked from 0ad/0ad
20 lines
259 B
GLSL
20 lines
259 B
GLSL
#version 110
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uniform mat4 transform;
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uniform vec2 losTransform;
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varying vec2 v_tex;
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attribute vec3 a_vertex;
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attribute vec2 a_uv0;
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varying vec2 v_los;
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void main()
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{
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gl_Position = gl_Vertex;
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v_tex = vec2(gl_MultiTexCoord0);
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}
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