0ad/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
Mythos_Ruler 5f78bb7318 For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.

This was SVN commit r13494.
2013-06-21 00:14:00 +00:00

40 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>100</wood>
<stone>150</stone>
</Resources>
</Cost>
<Footprint>
<Square width="24.0" depth="25.0"/>
<Height>15.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<SpecificName>Maḥanēt</SpecificName>
<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
</Identity>
<Obstruction>
<Static width="22.0" depth="23.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/cart_infantry_spearman_b
units/cart_infantry_archer_b
units/cart_cavalry_javelinist_b
</Entities>
<Technologies datatype="tokens">
-unlock_champion_units
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/carthaginians/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>