0ad/binaries/data/mods/public/audio/attack/weapon/arrowfly.xml
Ykkrosh cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00

34 lines
980 B
XML

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>.3</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>100</Threshold>
<Decay>3</Decay>
<Replacement>arrowfly_28.ogg</Replacement>
<Path>audio/attack/weapon/</Path>
<Sound>arrowfly_28.ogg</Sound>
<Sound>arrowfly_20.ogg</Sound>
<Sound>arrowfly_21.ogg</Sound>
<Sound>arrowfly_22.ogg</Sound>
<Sound>arrowfly_23.ogg</Sound>
<Sound>arrowfly_24.ogg</Sound>
<Sound>arrowfly_25.ogg</Sound>
<Sound>arrowfly_26.ogg</Sound>
<Sound>arrowfly_27.ogg</Sound>
<Sound>arrowfly_211.ogg</Sound>
<Sound>arrowfly_29.ogg</Sound>
<Sound>arrowfly_210.ogg</Sound>
</SoundGroup>