forked from 0ad/0ad
historic_bruno
d1ed264c9b
Adds range check to garrisoning, with <LoadingRange> element added to GarrisonHolder. Adds maximum range values to templates (2 for land units/structures, 10 for ships). Adds retry to garrison failure due to unreachable target. Cleans up a few templates. This was SVN commit r11292.
47 lines
1.2 KiB
XML
47 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<BuildRestrictions>
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<Category>Special</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>200</stone>
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<metal>200</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="24.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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<Max>2000</Max>
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</Health>
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<Identity>
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<GenericName>Special Building</GenericName>
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<Tooltip>This is a special building unique to a particular civilisation.</Tooltip>
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<Classes datatype="tokens">City</Classes>
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<Icon>.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>38</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<VisualActor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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