forked from 0ad/0ad
110 lines
3.9 KiB
C++
110 lines
3.9 KiB
C++
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* interface for reading from and creating archives.
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*/
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#ifndef INCLUDED_ARCHIVE
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#define INCLUDED_ARCHIVE
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#include "lib/file/file_system.h" // FileInfo
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#include "lib/file/common/file_loader.h"
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#include "lib/file/vfs/vfs_path.h"
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// rationale: this module doesn't build a directory tree of the entries
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// within an archive. that task is left to the VFS; here, we are only
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// concerned with enumerating all archive entries.
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namespace ERR
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{
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const Status ARCHIVE_UNKNOWN_FORMAT = -110400;
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const Status ARCHIVE_UNKNOWN_METHOD = -110401;
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}
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struct IArchiveFile : public IFileLoader
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{
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};
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typedef shared_ptr<IArchiveFile> PIArchiveFile;
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struct IArchiveReader
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{
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virtual ~IArchiveReader();
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/**
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* called for each archive entry.
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* @param pathname full pathname of entry; only valid during the callback.
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**/
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typedef void (*ArchiveEntryCallback)(const VfsPath& pathname, const CFileInfo& fileInfo, PIArchiveFile archiveFile, uintptr_t cbData);
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virtual Status ReadEntries(ArchiveEntryCallback cb, uintptr_t cbData) = 0;
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};
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typedef shared_ptr<IArchiveReader> PIArchiveReader;
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// note: when creating an archive, any existing file with the given pathname
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// will be overwritten.
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// rationale: don't support partial adding, i.e. updating archive with
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// only one file. this would require overwriting parts of the Zip archive,
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// which is annoying and slow. also, archives are usually built in
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// seek-optimal order, which would break if we start inserting files.
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// while testing, loose files can be used, so there's no loss.
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struct IArchiveWriter
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{
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/**
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* write out the archive to disk; only hereafter is it valid.
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**/
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virtual ~IArchiveWriter();
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/**
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* add a file to the archive.
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*
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* rationale: passing in a filename instead of the compressed file
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* contents makes for better encapsulation because callers don't need
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* to know about the codec. one disadvantage is that loading the file
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* contents can no longer take advantage of the VFS cache nor previously
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* archived versions. however, the archive builder usually adds files
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* precisely because they aren't in archives, and the cache would
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* thrash anyway, so this is deemed acceptable.
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*
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* @param pathname the actual file to add
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* @param pathnameInArchive the name to store in the archive
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**/
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virtual Status AddFile(const OsPath& pathname, const Path& pathnameInArchive) = 0;
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/**
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* add a file to the archive, when it is already in memory and not on disk.
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*
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* @param data the uncompressed file contents to add
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* @param size the length of data
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* @param mtime the last-modified-time to be stored in the archive
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* @param pathnameInArchive the name to store in the archive
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**/
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virtual Status AddMemory(const u8* data, size_t size, time_t mtime, const OsPath& pathnameInArchive) = 0;
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};
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typedef shared_ptr<IArchiveWriter> PIArchiveWriter;
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#endif // #ifndef INCLUDED_ARCHIVE
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