0ad/binaries/data/mods/public/simulation
2012-07-11 16:44:03 +00:00
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ai Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it. 2012-07-05 21:14:48 +00:00
components Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619. 2012-07-08 16:25:33 +00:00
data Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447 2012-07-06 00:23:31 +00:00
helpers Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619. 2012-07-08 16:25:33 +00:00
templates Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template. 2012-07-11 16:44:03 +00:00