0ad/binaries/data/mods/official/entities/template_unit.xml
Matei 0a3e9ec537 - Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).

This was SVN commit r3325.
2006-01-02 03:07:29 +00:00

54 lines
774 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_entity_full"
>
<Traits>
<Corpse>template_corpse</Corpse>
<Id>
<Internal_Only />
<Generic>Unit</Generic>
<Icon>sheet_civ</Icon>
<Classes>Unit</Classes>
</Id>
<Audio>
<Path>audio/voice/hellenes/soldier</Path>
</Audio>
<Footprint>
<Radius>0.5</Radius>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>100</Max>
<Bar_Height>5.0</Bar_Height>
</Health>
<MiniMap>
<Type>Unit</Type>
</MiniMap>
<Vision>
<LOS>6</LOS>
</Vision>
</Traits>
<Actions>
<Move>
<Speed>5.0</Speed>
<TurningRadius>0.0</TurningRadius>
</Move>
<Patrol />
</Actions>
</Entity>