0ad/binaries/data/mods/public/simulation/templates/formations
2014-01-05 18:50:31 +00:00
..
battle_line.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
box.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
column_closed.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
column_open.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
flank.xml Treat the flank formation as a regular formation, rather than a special implementation. 2014-01-05 18:50:31 +00:00
line_closed.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
line_open.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
phalanx.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
scatter.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
skirmish.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00
syntagma.xml Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates 2014-01-05 10:09:42 +00:00
testudo.xml Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates 2014-01-05 10:09:42 +00:00
wedge.xml Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations. 2014-01-05 17:13:22 +00:00