forked from 0ad/0ad
35 lines
1.0 KiB
XML
35 lines
1.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="camel">
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<animations>
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<animation file="quadraped/camel_walk.dae" name="Walk" speed="65"/>
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<animation file="quadraped/camel_run.dae" name="Run" speed="25"/>
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<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
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<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
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<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
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</animations>
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<mesh>skeletal/camel_1.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<textures><texture file="skeletal/animal_camel.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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