0ad/binaries/data/mods/public
2014-01-07 09:23:59 +00:00
..
art small rome tower edit 2014-01-06 12:50:50 +00:00
audio Implement town bell 2013-12-26 10:43:51 +00:00
civs Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.). 2013-12-30 04:25:33 +00:00
fonts Refactor text renderer 2013-10-18 15:53:07 +00:00
globalscripts Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it. 2013-12-27 04:01:03 +00:00
gui Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358. Also removes some trailing whitespace. 2014-01-07 04:05:10 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
shaders Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
simulation Fix tests + fix classes Ashoka. Fixes #2362 2014-01-07 09:23:59 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00